mirror of
https://github.com/godotengine/godot
synced 2024-10-06 15:25:00 +00:00
3590d49c70
Use computed bounce and friction, just like StaticBody3D already does. Also don't rebuild all internals just to set two floats on each body. |
||
---|---|---|
.. | ||
doc_classes | ||
editor | ||
icons | ||
config.py | ||
grid_map.cpp | ||
grid_map.h | ||
register_types.cpp | ||
register_types.h | ||
SCsub |