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![Yuri Sizov](/assets/img/avatar_default.png)
Also start organizing editor-specific GUI components into a dedicated folder, `editor/gui`. Also move `editor_file_server` next to the rest of debugger classes.
145 lines
4.5 KiB
C++
145 lines
4.5 KiB
C++
/**************************************************************************/
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/* groups_editor.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef GROUPS_EDITOR_H
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#define GROUPS_EDITOR_H
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#include "scene/gui/dialogs.h"
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class Button;
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class LineEdit;
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class Tree;
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class TreeItem;
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class GroupDialog : public AcceptDialog {
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GDCLASS(GroupDialog, AcceptDialog);
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AcceptDialog *error = nullptr;
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SceneTree *scene_tree = nullptr;
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TreeItem *groups_root = nullptr;
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LineEdit *add_group_text = nullptr;
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Button *add_group_button = nullptr;
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Tree *groups = nullptr;
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Tree *nodes_to_add = nullptr;
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TreeItem *add_node_root = nullptr;
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LineEdit *add_filter = nullptr;
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Tree *nodes_to_remove = nullptr;
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TreeItem *remove_node_root = nullptr;
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LineEdit *remove_filter = nullptr;
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Label *group_empty = nullptr;
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Button *add_button = nullptr;
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Button *remove_button = nullptr;
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String selected_group;
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void _group_selected();
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void _remove_filter_changed(const String &p_filter);
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void _add_filter_changed(const String &p_filter);
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void _add_pressed();
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void _removed_pressed();
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void _add_group_pressed(const String &p_name);
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void _add_group_text_changed(const String &p_new_text);
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void _group_renamed();
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void _rename_group_item(const String &p_old_name, const String &p_new_name);
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void _add_group(String p_name);
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void _modify_group_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button);
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void _delete_group_item(const String &p_name);
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void _load_groups(Node *p_current);
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void _load_nodes(Node *p_current);
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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enum ModifyButton {
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DELETE_GROUP,
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COPY_GROUP,
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};
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void edit();
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GroupDialog();
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};
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class GroupsEditor : public VBoxContainer {
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GDCLASS(GroupsEditor, VBoxContainer);
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Node *node = nullptr;
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TreeItem *groups_root = nullptr;
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GroupDialog *group_dialog = nullptr;
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AcceptDialog *error = nullptr;
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LineEdit *group_name = nullptr;
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Button *add = nullptr;
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Tree *tree = nullptr;
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String selected_group;
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void update_tree();
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void _add_group(const String &p_group = "");
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void _modify_group(Object *p_item, int p_column, int p_id, MouseButton p_button);
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void _group_name_changed(const String &p_new_text);
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void _group_selected();
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void _group_renamed();
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void _show_group_dialog();
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protected:
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static void _bind_methods();
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public:
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enum ModifyButton {
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DELETE_GROUP,
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COPY_GROUP,
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};
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void set_current(Node *p_node);
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GroupsEditor();
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~GroupsEditor();
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};
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#endif // GROUPS_EDITOR_H
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