godot/core/variant/container_type_validate.h
2023-02-13 22:06:38 +02:00

147 lines
6.3 KiB
C++

/**************************************************************************/
/* container_type_validate.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef CONTAINER_TYPE_VALIDATE_H
#define CONTAINER_TYPE_VALIDATE_H
#include "core/object/script_language.h"
#include "core/variant/variant.h"
struct ContainerTypeValidate {
Variant::Type type = Variant::NIL;
StringName class_name;
Ref<Script> script;
const char *where = "container";
_FORCE_INLINE_ bool can_reference(const ContainerTypeValidate &p_type) const {
if (type != p_type.type) {
return false;
} else if (type != Variant::OBJECT) {
return true;
}
if (class_name == StringName()) {
return true;
} else if (p_type.class_name == StringName()) {
return false;
} else if (class_name != p_type.class_name && !ClassDB::is_parent_class(p_type.class_name, class_name)) {
return false;
}
if (script.is_null()) {
return true;
} else if (p_type.script.is_null()) {
return false;
} else if (script != p_type.script && !p_type.script->inherits_script(script)) {
return false;
}
return true;
}
_FORCE_INLINE_ bool operator==(const ContainerTypeValidate &p_type) const {
return type == p_type.type && class_name == p_type.class_name && script == p_type.script;
}
_FORCE_INLINE_ bool operator!=(const ContainerTypeValidate &p_type) const {
return type != p_type.type || class_name != p_type.class_name || script != p_type.script;
}
// Coerces String and StringName into each other and int into float when needed.
_FORCE_INLINE_ bool validate(Variant &inout_variant, const char *p_operation = "use") const {
if (type == Variant::NIL) {
return true;
}
if (type != inout_variant.get_type()) {
if (inout_variant.get_type() == Variant::NIL && type == Variant::OBJECT) {
return true;
}
if (type == Variant::STRING && inout_variant.get_type() == Variant::STRING_NAME) {
inout_variant = String(inout_variant);
return true;
} else if (type == Variant::STRING_NAME && inout_variant.get_type() == Variant::STRING) {
inout_variant = StringName(inout_variant);
return true;
} else if (type == Variant::FLOAT && inout_variant.get_type() == Variant::INT) {
inout_variant = (float)inout_variant;
return true;
}
ERR_FAIL_V_MSG(false, "Attempted to " + String(p_operation) + " a variable of type '" + Variant::get_type_name(inout_variant.get_type()) + "' into a " + where + " of type '" + Variant::get_type_name(type) + "'.");
}
if (type != Variant::OBJECT) {
return true;
}
return validate_object(inout_variant, p_operation);
}
_FORCE_INLINE_ bool validate_object(const Variant &p_variant, const char *p_operation = "use") const {
ERR_FAIL_COND_V(p_variant.get_type() != Variant::OBJECT, false);
#ifdef DEBUG_ENABLED
ObjectID object_id = p_variant;
if (object_id == ObjectID()) {
return true; // This is fine, it's null.
}
Object *object = ObjectDB::get_instance(object_id);
ERR_FAIL_COND_V_MSG(object == nullptr, false, "Attempted to " + String(p_operation) + " an invalid (previously freed?) object instance into a '" + String(where) + ".");
#else
Object *object = p_variant;
if (object == nullptr) {
return true; //fine
}
#endif
if (class_name == StringName()) {
return true; // All good, no class type requested.
}
StringName obj_class = object->get_class_name();
if (obj_class != class_name) {
ERR_FAIL_COND_V_MSG(!ClassDB::is_parent_class(object->get_class_name(), class_name), false, "Attempted to " + String(p_operation) + " an object of type '" + object->get_class() + "' into a " + where + ", which does not inherit from '" + String(class_name) + "'.");
}
if (script.is_null()) {
return true; // All good, no script requested.
}
Ref<Script> other_script = object->get_script();
// Check base script..
ERR_FAIL_COND_V_MSG(other_script.is_null(), false, "Attempted to " + String(p_operation) + " an object into a " + String(where) + ", that does not inherit from '" + String(script->get_class_name()) + "'.");
ERR_FAIL_COND_V_MSG(!other_script->inherits_script(script), false, "Attempted to " + String(p_operation) + " an object into a " + String(where) + ", that does not inherit from '" + String(script->get_class_name()) + "'.");
return true;
}
};
#endif // CONTAINER_TYPE_VALIDATE_H