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animation_blend_space_1d.cpp
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Merge pull request #75759 from TokageItLab/reimplement-grouped-statemachine
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2023-04-24 16:44:21 +02:00 |
animation_blend_space_1d.h
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Rework StateMachine and nested StateMachine process
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2023-04-18 19:06:51 +09:00 |
animation_blend_space_2d.cpp
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Rework StateMachine and nested StateMachine process
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2023-04-18 19:06:51 +09:00 |
animation_blend_space_2d.h
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Rework StateMachine and nested StateMachine process
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2023-04-18 19:06:51 +09:00 |
animation_blend_tree.cpp
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Avoid emitting signals if the animation is not ready to be processed
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2023-08-07 18:21:28 +08:00 |
animation_blend_tree.h
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Make AnimationNodeBlendTree use RBMap insteads HashMap
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2023-07-18 17:57:53 +09:00 |
animation_node_state_machine.cpp
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Fix infinity loop state can't break
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2023-07-07 16:12:37 +09:00 |
animation_node_state_machine.h
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Add ValidatedCall to MethodBind
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2023-04-30 20:01:26 +02:00 |
animation_player.cpp
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Ensure methods skipped by AnimationPlayer::seek are not called
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2023-08-17 17:35:54 +08:00 |
animation_player.h
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Fix AnimatedSprite play() don't redraw immediately
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2023-01-29 08:00:42 +09:00 |
animation_tree.cpp
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Use NULL instead of COND checks when appropriate
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2023-06-10 08:56:30 +02:00 |
animation_tree.h
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Single Compilation Unit build.
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2023-06-06 15:36:51 +01:00 |
easing_equations.h
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Add TRANS_SPRING to Tween
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2023-05-17 17:54:37 -04:00 |
root_motion_view.cpp
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Add root motion accumulator to fix broken RootMotionView
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2023-02-10 01:22:00 +09:00 |
root_motion_view.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
SCsub
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tween.cpp
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Fix initial value with delay in PropertyTweener
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2023-08-17 10:28:26 +02:00 |
tween.h
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Add TRANS_SPRING to Tween
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2023-05-17 17:54:37 -04:00 |