godot/platform
Rémi Verschelde 34a07b81ae
Allow unbundling OpenXR (for Linux distros)
Copy XrMatrix4x4f_CreateProjectionFov to our OpenXRUtil, instead of relying
on a private header.
2023-06-16 16:25:04 +02:00
..
android Merge pull request #78306 from m4gr3d/cleanup_launch_flow_main 2023-06-16 10:23:50 +02:00
ios [DisplayServer] Add method to check if native window is focused. 2023-06-16 10:27:52 +03:00
linuxbsd Allow unbundling OpenXR (for Linux distros) 2023-06-16 16:25:04 +02:00
macos Merge pull request #78319 from bruvzg/fix_lipo_fa 2023-06-16 10:24:37 +02:00
uwp Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
web [DisplayServer] Add method to check if native window is focused. 2023-06-16 10:27:52 +03:00
windows [DisplayServer] Add method to check if native window is focused. 2023-06-16 10:27:52 +03:00
register_platform_apis.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00