mirror of
https://github.com/godotengine/godot
synced 2024-11-02 11:59:10 +00:00
a7baf01352
Added ability to visualize native shaders
924 lines
29 KiB
C++
924 lines
29 KiB
C++
/*************************************************************************/
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/* editor_node.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef EDITOR_NODE_H
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#define EDITOR_NODE_H
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#include "editor/editor_data.h"
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#include "editor/editor_export.h"
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#include "editor/editor_folding.h"
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#include "editor/editor_native_shader_source_visualizer.h"
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#include "editor/editor_run.h"
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#include "editor/inspector_dock.h"
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#include "editor/property_editor.h"
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#include "editor/scene_tree_dock.h"
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typedef void (*EditorNodeInitCallback)();
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typedef void (*EditorPluginInitializeCallback)();
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typedef bool (*EditorBuildCallback)();
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class AcceptDialog;
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class AudioStreamPreviewGenerator;
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class BackgroundProgress;
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class CenterContainer;
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class ConfirmationDialog;
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class Control;
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class DependencyEditor;
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class DependencyErrorDialog;
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class EditorAbout;
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class EditorExport;
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class EditorFeatureProfileManager;
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class EditorFileServer;
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class EditorInspector;
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class EditorLayoutsDialog;
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class EditorLog;
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class EditorPlugin;
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class EditorPluginList;
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class EditorQuickOpen;
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class EditorResourcePreview;
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class EditorRunNative;
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class EditorSettingsDialog;
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class ExportTemplateManager;
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class FileSystemDock;
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class HSplitContainer;
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class ImportDock;
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class MenuButton;
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class NodeDock;
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class OrphanResourcesDialog;
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class Panel;
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class PanelContainer;
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class PluginConfigDialog;
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class ProgressDialog;
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class ProjectExportDialog;
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class ProjectSettingsEditor;
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class RunSettingsDialog;
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class ScriptCreateDialog;
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class TabContainer;
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class Tabs;
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class TextureProgressBar;
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class Button;
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class VSplitContainer;
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class Window;
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class SubViewport;
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class EditorNode : public Node {
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GDCLASS(EditorNode, Node);
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public:
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enum DockSlot {
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DOCK_SLOT_LEFT_UL,
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DOCK_SLOT_LEFT_BL,
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DOCK_SLOT_LEFT_UR,
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DOCK_SLOT_LEFT_BR,
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DOCK_SLOT_RIGHT_UL,
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DOCK_SLOT_RIGHT_BL,
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DOCK_SLOT_RIGHT_UR,
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DOCK_SLOT_RIGHT_BR,
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DOCK_SLOT_MAX
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};
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struct ExecuteThreadArgs {
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String path;
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List<String> args;
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String output;
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Thread *execute_output_thread = nullptr;
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Mutex execute_output_mutex;
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int exitcode = 0;
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volatile bool done = false;
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};
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private:
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enum {
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HISTORY_SIZE = 64
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};
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enum MenuOptions {
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FILE_NEW_SCENE,
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FILE_NEW_INHERITED_SCENE,
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FILE_OPEN_SCENE,
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FILE_SAVE_SCENE,
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FILE_SAVE_AS_SCENE,
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FILE_SAVE_ALL_SCENES,
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FILE_SAVE_AND_RUN,
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FILE_SHOW_IN_FILESYSTEM,
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FILE_IMPORT_SUBSCENE,
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FILE_EXPORT_PROJECT,
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FILE_EXPORT_MESH_LIBRARY,
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FILE_INSTALL_ANDROID_SOURCE,
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FILE_EXPLORE_ANDROID_BUILD_TEMPLATES,
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FILE_EXPORT_TILESET,
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FILE_SAVE_OPTIMIZED,
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FILE_OPEN_RECENT,
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FILE_OPEN_OLD_SCENE,
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FILE_QUICK_OPEN,
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FILE_QUICK_OPEN_SCENE,
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FILE_QUICK_OPEN_SCRIPT,
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FILE_OPEN_PREV,
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FILE_CLOSE,
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FILE_CLOSE_OTHERS,
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FILE_CLOSE_RIGHT,
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FILE_CLOSE_ALL,
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FILE_CLOSE_ALL_AND_QUIT,
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FILE_CLOSE_ALL_AND_RUN_PROJECT_MANAGER,
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FILE_QUIT,
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FILE_EXTERNAL_OPEN_SCENE,
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EDIT_UNDO,
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EDIT_REDO,
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EDIT_RELOAD_SAVED_SCENE,
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TOOLS_ORPHAN_RESOURCES,
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TOOLS_CUSTOM,
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RESOURCE_SAVE,
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RESOURCE_SAVE_AS,
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RUN_PLAY,
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RUN_STOP,
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RUN_PLAY_SCENE,
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RUN_PLAY_CUSTOM_SCENE,
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RUN_SETTINGS,
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RUN_PROJECT_DATA_FOLDER,
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RUN_PROJECT_MANAGER,
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RUN_VCS_SETTINGS,
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RUN_VCS_SHUT_DOWN,
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SETTINGS_UPDATE_CONTINUOUSLY,
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SETTINGS_UPDATE_WHEN_CHANGED,
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SETTINGS_UPDATE_ALWAYS,
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SETTINGS_UPDATE_CHANGES,
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SETTINGS_UPDATE_SPINNER_HIDE,
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SETTINGS_PREFERENCES,
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SETTINGS_LAYOUT_SAVE,
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SETTINGS_LAYOUT_DELETE,
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SETTINGS_LAYOUT_DEFAULT,
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SETTINGS_EDITOR_DATA_FOLDER,
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SETTINGS_EDITOR_CONFIG_FOLDER,
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SETTINGS_MANAGE_EXPORT_TEMPLATES,
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SETTINGS_MANAGE_FEATURE_PROFILES,
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SETTINGS_PICK_MAIN_SCENE,
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SETTINGS_TOGGLE_CONSOLE,
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SETTINGS_TOGGLE_FULLSCREEN,
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SETTINGS_HELP,
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SCENE_TAB_CLOSE,
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EDITOR_SCREENSHOT,
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EDITOR_OPEN_SCREENSHOT,
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HELP_SEARCH,
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HELP_DOCS,
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HELP_QA,
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HELP_REPORT_A_BUG,
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HELP_SEND_DOCS_FEEDBACK,
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HELP_COMMUNITY,
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HELP_ABOUT,
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SET_VIDEO_DRIVER_SAVE_AND_RESTART,
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GLOBAL_NEW_WINDOW,
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GLOBAL_SCENE,
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IMPORT_PLUGIN_BASE = 100,
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TOOL_MENU_BASE = 1000
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};
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SubViewport *scene_root; //root of the scene being edited
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PanelContainer *scene_root_parent;
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Control *theme_base;
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Control *gui_base;
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VBoxContainer *main_vbox;
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OptionButton *video_driver;
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ConfirmationDialog *video_restart_dialog;
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int video_driver_current;
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String video_driver_request;
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void _video_driver_selected(int);
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void _update_video_driver_color();
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// Split containers
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HSplitContainer *left_l_hsplit;
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VSplitContainer *left_l_vsplit;
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HSplitContainer *left_r_hsplit;
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VSplitContainer *left_r_vsplit;
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HSplitContainer *main_hsplit;
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HSplitContainer *right_hsplit;
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VSplitContainer *right_l_vsplit;
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VSplitContainer *right_r_vsplit;
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VSplitContainer *center_split;
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// To access those easily by index
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Vector<VSplitContainer *> vsplits;
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Vector<HSplitContainer *> hsplits;
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// Main tabs
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Tabs *scene_tabs;
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PopupMenu *scene_tabs_context_menu;
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Panel *tab_preview_panel;
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TextureRect *tab_preview;
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int tab_closing;
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bool exiting;
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bool dimmed;
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int old_split_ofs;
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VSplitContainer *top_split;
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HBoxContainer *bottom_hb;
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Control *vp_base;
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HBoxContainer *menu_hb;
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Control *main_control;
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MenuButton *file_menu;
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MenuButton *project_menu;
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MenuButton *debug_menu;
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MenuButton *settings_menu;
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MenuButton *help_menu;
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PopupMenu *tool_menu;
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Button *export_button;
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Button *prev_scene;
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Button *play_button;
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Button *pause_button;
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Button *stop_button;
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Button *run_settings_button;
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Button *play_scene_button;
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Button *play_custom_scene_button;
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Button *search_button;
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TextureProgressBar *audio_vu;
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Timer *screenshot_timer;
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PluginConfigDialog *plugin_config_dialog;
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RichTextLabel *load_errors;
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AcceptDialog *load_error_dialog;
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RichTextLabel *execute_outputs;
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AcceptDialog *execute_output_dialog;
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Ref<Theme> theme;
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PopupMenu *recent_scenes;
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SceneTreeDock *scene_tree_dock;
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InspectorDock *inspector_dock;
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NodeDock *node_dock;
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ImportDock *import_dock;
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FileSystemDock *filesystem_dock;
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EditorRunNative *run_native;
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ConfirmationDialog *confirmation;
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ConfirmationDialog *save_confirmation;
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ConfirmationDialog *import_confirmation;
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ConfirmationDialog *pick_main_scene;
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AcceptDialog *accept;
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EditorAbout *about;
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AcceptDialog *warning;
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int overridden_default_layout;
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Ref<ConfigFile> default_layout;
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PopupMenu *editor_layouts;
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EditorLayoutsDialog *layout_dialog;
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ConfirmationDialog *custom_build_manage_templates;
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ConfirmationDialog *install_android_build_template;
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ConfirmationDialog *remove_android_build_template;
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EditorSettingsDialog *settings_config_dialog;
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ProjectSettingsEditor *project_settings;
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PopupMenu *vcs_actions_menu;
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EditorFileDialog *file;
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ExportTemplateManager *export_template_manager;
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EditorFeatureProfileManager *feature_profile_manager;
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EditorFileDialog *file_templates;
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EditorFileDialog *file_export_lib;
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EditorFileDialog *file_script;
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CheckBox *file_export_lib_merge;
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String current_path;
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MenuButton *update_spinner;
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EditorNativeShaderSourceVisualizer *native_shader_source_visualizer;
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String defer_load_scene;
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Node *_last_instanced_scene;
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EditorLog *log;
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CenterContainer *tabs_center;
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EditorQuickOpen *quick_open;
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EditorQuickOpen *quick_run;
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HBoxContainer *main_editor_button_vb;
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Vector<Button *> main_editor_buttons;
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Vector<EditorPlugin *> editor_table;
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AudioStreamPreviewGenerator *preview_gen;
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ProgressDialog *progress_dialog;
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BackgroundProgress *progress_hb;
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DependencyErrorDialog *dependency_error;
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DependencyEditor *dependency_fixer;
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OrphanResourcesDialog *orphan_resources;
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ConfirmationDialog *open_imported;
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Button *new_inherited_button;
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String open_import_request;
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Vector<Control *> floating_docks;
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TabContainer *dock_slot[DOCK_SLOT_MAX];
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Rect2 dock_select_rect[DOCK_SLOT_MAX];
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int dock_select_rect_over;
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PopupPanel *dock_select_popup;
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Control *dock_select;
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Button *dock_float;
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Button *dock_tab_move_left;
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Button *dock_tab_move_right;
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int dock_popup_selected;
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Timer *dock_drag_timer;
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bool docks_visible;
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HBoxContainer *tabbar_container;
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Button *distraction_free;
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Button *scene_tab_add;
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bool scene_distraction;
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bool script_distraction;
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String _tmp_import_path;
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EditorExport *editor_export;
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Object *current;
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Ref<Resource> saving_resource;
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bool _playing_edited;
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String run_custom_filename;
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bool reference_resource_mem;
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bool save_external_resources_mem;
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uint64_t saved_version;
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uint64_t last_checked_version;
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bool unsaved_cache;
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String open_navigate;
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bool changing_scene;
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bool waiting_for_first_scan;
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bool waiting_for_sources_changed;
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uint32_t update_spinner_step_msec;
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uint64_t update_spinner_step_frame;
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int update_spinner_step;
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Vector<EditorPlugin *> editor_plugins;
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EditorPlugin *editor_plugin_screen;
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EditorPluginList *editor_plugins_over;
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EditorPluginList *editor_plugins_force_over;
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EditorPluginList *editor_plugins_force_input_forwarding;
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EditorHistory editor_history;
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EditorData editor_data;
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EditorRun editor_run;
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EditorSelection *editor_selection;
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ProjectExportDialog *project_export;
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EditorResourcePreview *resource_preview;
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EditorFolding editor_folding;
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struct BottomPanelItem {
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String name;
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Control *control = nullptr;
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Button *button = nullptr;
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};
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Vector<BottomPanelItem> bottom_panel_items;
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PanelContainer *bottom_panel;
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HBoxContainer *bottom_panel_hb;
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HBoxContainer *bottom_panel_hb_editors;
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VBoxContainer *bottom_panel_vb;
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Label *version_label;
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Button *bottom_panel_raise;
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void _bottom_panel_raise_toggled(bool);
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EditorInterface *editor_interface;
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void _bottom_panel_switch(bool p_enable, int p_idx);
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String external_file;
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List<String> previous_scenes;
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bool opening_prev;
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void _dialog_action(String p_file);
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void _edit_current();
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void _dialog_display_save_error(String p_file, Error p_error);
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void _dialog_display_load_error(String p_file, Error p_error);
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int current_option;
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void _menu_option(int p_option);
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void _menu_confirm_current();
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void _menu_option_confirm(int p_option, bool p_confirmed);
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void _request_screenshot();
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void _screenshot(bool p_use_utc = false);
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void _save_screenshot(NodePath p_path);
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void _tool_menu_option(int p_idx);
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void _update_file_menu_opened();
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void _update_file_menu_closed();
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void _on_plugin_ready(Object *p_script, const String &p_activate_name);
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void _fs_changed();
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void _resources_reimported(const Vector<String> &p_resources);
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void _sources_changed(bool p_exist);
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void _node_renamed();
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void _editor_select_next();
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void _editor_select_prev();
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void _editor_select(int p_which);
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void _set_scene_metadata(const String &p_file, int p_idx = -1);
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void _get_scene_metadata(const String &p_file);
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void _update_title();
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void _update_scene_tabs();
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void _version_control_menu_option(int p_idx);
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void _close_messages();
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void _show_messages();
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void _vp_resized();
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int _save_external_resources();
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bool _validate_scene_recursive(const String &p_filename, Node *p_node);
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void _save_scene(String p_file, int idx = -1);
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void _save_all_scenes();
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int _next_unsaved_scene(bool p_valid_filename, int p_start = 0);
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void _discard_changes(const String &p_str = String());
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void _inherit_request(String p_file);
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void _instance_request(const Vector<String> &p_files);
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void _display_top_editors(bool p_display);
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void _set_top_editors(Vector<EditorPlugin *> p_editor_plugins_over);
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void _set_editing_top_editors(Object *p_current_object);
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void _quick_opened();
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void _quick_run();
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void _run(bool p_current = false, const String &p_custom = "");
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void _run_native(const Ref<EditorExportPreset> &p_preset);
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void _save_optimized();
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void _import_action(const String &p_action);
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void _import(const String &p_file);
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void _add_to_recent_scenes(const String &p_scene);
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void _update_recent_scenes();
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void _open_recent_scene(int p_idx);
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void _global_menu_scene(const Variant &p_tag);
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void _global_menu_new_window(const Variant &p_tag);
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void _dropped_files(const Vector<String> &p_files, int p_screen);
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void _add_dropped_files_recursive(const Vector<String> &p_files, String to_path);
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String _recent_scene;
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void _exit_editor();
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bool convert_old;
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void _unhandled_input(const Ref<InputEvent> &p_event);
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static void _load_error_notify(void *p_ud, const String &p_text);
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bool has_main_screen() const { return true; }
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String import_reload_fn;
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Set<FileDialog *> file_dialogs;
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Set<EditorFileDialog *> editor_file_dialogs;
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Map<String, Ref<Texture2D>> icon_type_cache;
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void _build_icon_type_cache();
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bool _initializing_addons;
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Map<String, EditorPlugin *> plugin_addons;
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static Ref<Texture2D> _file_dialog_get_icon(const String &p_path);
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static void _file_dialog_register(FileDialog *p_dialog);
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static void _file_dialog_unregister(FileDialog *p_dialog);
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static void _editor_file_dialog_register(EditorFileDialog *p_dialog);
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static void _editor_file_dialog_unregister(EditorFileDialog *p_dialog);
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void _cleanup_scene();
|
|
void _remove_edited_scene(bool p_change_tab = true);
|
|
void _remove_scene(int index, bool p_change_tab = true);
|
|
bool _find_and_save_resource(RES p_res, Map<RES, bool> &processed, int32_t flags);
|
|
bool _find_and_save_edited_subresources(Object *obj, Map<RES, bool> &processed, int32_t flags);
|
|
void _save_edited_subresources(Node *scene, Map<RES, bool> &processed, int32_t flags);
|
|
void _mark_unsaved_scenes();
|
|
|
|
void _find_node_types(Node *p_node, int &count_2d, int &count_3d);
|
|
void _save_scene_with_preview(String p_file, int p_idx = -1);
|
|
|
|
Map<String, Set<String>> dependency_errors;
|
|
|
|
static void _dependency_error_report(void *ud, const String &p_path, const String &p_dep, const String &p_type) {
|
|
EditorNode *en = (EditorNode *)ud;
|
|
if (!en->dependency_errors.has(p_path)) {
|
|
en->dependency_errors[p_path] = Set<String>();
|
|
}
|
|
en->dependency_errors[p_path].insert(p_dep + "::" + p_type);
|
|
}
|
|
|
|
struct ExportDefer {
|
|
String preset;
|
|
String path;
|
|
bool debug = false;
|
|
bool pack_only = false;
|
|
} export_defer;
|
|
|
|
bool cmdline_export_mode;
|
|
|
|
static EditorNode *singleton;
|
|
|
|
static Vector<EditorNodeInitCallback> _init_callbacks;
|
|
|
|
bool _find_scene_in_use(Node *p_node, const String &p_path) const;
|
|
|
|
void _update_dock_containers();
|
|
|
|
void _dock_select_input(const Ref<InputEvent> &p_input);
|
|
void _dock_move_left();
|
|
void _dock_move_right();
|
|
void _dock_select_draw();
|
|
void _dock_pre_popup(int p_which);
|
|
void _dock_split_dragged(int ofs);
|
|
void _dock_popup_exit();
|
|
void _dock_floating_close_request(Control *p_control);
|
|
void _dock_make_float();
|
|
void _scene_tab_changed(int p_tab);
|
|
void _scene_tab_closed(int p_tab, int option = SCENE_TAB_CLOSE);
|
|
void _scene_tab_hovered(int p_tab);
|
|
void _scene_tab_exit();
|
|
void _scene_tab_input(const Ref<InputEvent> &p_input);
|
|
void _reposition_active_tab(int idx_to);
|
|
void _thumbnail_done(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, const Variant &p_udata);
|
|
void _scene_tab_script_edited(int p_tab);
|
|
|
|
Dictionary _get_main_scene_state();
|
|
void _set_main_scene_state(Dictionary p_state, Node *p_for_scene);
|
|
|
|
int _get_current_main_editor();
|
|
|
|
void _save_docks();
|
|
void _load_docks();
|
|
void _save_docks_to_config(Ref<ConfigFile> p_layout, const String &p_section);
|
|
void _load_docks_from_config(Ref<ConfigFile> p_layout, const String &p_section);
|
|
void _update_dock_slots_visibility();
|
|
void _dock_tab_changed(int p_tab);
|
|
|
|
bool restoring_scenes;
|
|
void _save_open_scenes_to_config(Ref<ConfigFile> p_layout, const String &p_section);
|
|
void _load_open_scenes_from_config(Ref<ConfigFile> p_layout, const String &p_section);
|
|
|
|
void _update_layouts_menu();
|
|
void _layout_menu_option(int p_id);
|
|
|
|
void _clear_undo_history();
|
|
|
|
void _update_addon_config();
|
|
|
|
static void _file_access_close_error_notify(const String &p_str);
|
|
|
|
void _toggle_distraction_free_mode();
|
|
|
|
enum {
|
|
MAX_INIT_CALLBACKS = 128,
|
|
MAX_BUILD_CALLBACKS = 128
|
|
};
|
|
|
|
void _inherit_imported(const String &p_action);
|
|
void _open_imported();
|
|
|
|
static int plugin_init_callback_count;
|
|
static EditorPluginInitializeCallback plugin_init_callbacks[MAX_INIT_CALLBACKS];
|
|
void _save_default_environment();
|
|
|
|
static int build_callback_count;
|
|
static EditorBuildCallback build_callbacks[MAX_BUILD_CALLBACKS];
|
|
|
|
void _license_tree_selected();
|
|
|
|
void _update_update_spinner();
|
|
|
|
Vector<Ref<EditorResourceConversionPlugin>> resource_conversion_plugins;
|
|
|
|
PrintHandlerList print_handler;
|
|
static void _print_handler(void *p_this, const String &p_string, bool p_error);
|
|
|
|
static void _resource_saved(RES p_resource, const String &p_path);
|
|
static void _resource_loaded(RES p_resource, const String &p_path);
|
|
|
|
void _resources_changed(const Vector<String> &p_resources);
|
|
|
|
void _feature_profile_changed();
|
|
bool _is_class_editor_disabled_by_feature_profile(const StringName &p_class);
|
|
Ref<ImageTexture> _load_custom_class_icon(const String &p_path) const;
|
|
|
|
protected:
|
|
void _notification(int p_what);
|
|
|
|
static void _bind_methods();
|
|
|
|
protected:
|
|
friend class FileSystemDock;
|
|
|
|
int get_current_tab();
|
|
void set_current_tab(int p_tab);
|
|
|
|
public:
|
|
bool call_build();
|
|
|
|
static void add_plugin_init_callback(EditorPluginInitializeCallback p_callback);
|
|
|
|
enum EditorTable {
|
|
EDITOR_2D = 0,
|
|
EDITOR_3D,
|
|
EDITOR_SCRIPT,
|
|
EDITOR_ASSETLIB
|
|
};
|
|
|
|
void set_visible_editor(EditorTable p_table) { _editor_select(p_table); }
|
|
static EditorNode *get_singleton() { return singleton; }
|
|
|
|
EditorPlugin *get_editor_plugin_screen() { return editor_plugin_screen; }
|
|
EditorPluginList *get_editor_plugins_over() { return editor_plugins_over; }
|
|
EditorPluginList *get_editor_plugins_force_over() { return editor_plugins_force_over; }
|
|
EditorPluginList *get_editor_plugins_force_input_forwarding() { return editor_plugins_force_input_forwarding; }
|
|
EditorInspector *get_inspector() { return inspector_dock->get_inspector(); }
|
|
Container *get_inspector_dock_addon_area() { return inspector_dock->get_addon_area(); }
|
|
ScriptCreateDialog *get_script_create_dialog() { return scene_tree_dock->get_script_create_dialog(); }
|
|
|
|
ProjectSettingsEditor *get_project_settings() { return project_settings; }
|
|
|
|
static void add_editor_plugin(EditorPlugin *p_editor, bool p_config_changed = false);
|
|
static void remove_editor_plugin(EditorPlugin *p_editor, bool p_config_changed = false);
|
|
|
|
static void disambiguate_filenames(const Vector<String> p_full_paths, Vector<String> &r_filenames);
|
|
|
|
void new_inherited_scene() { _menu_option_confirm(FILE_NEW_INHERITED_SCENE, false); }
|
|
|
|
void set_docks_visible(bool p_show);
|
|
bool get_docks_visible() const;
|
|
|
|
void set_distraction_free_mode(bool p_enter);
|
|
bool is_distraction_free_mode_enabled() const;
|
|
|
|
void add_control_to_dock(DockSlot p_slot, Control *p_control);
|
|
void remove_control_from_dock(Control *p_control);
|
|
|
|
void set_addon_plugin_enabled(const String &p_addon, bool p_enabled, bool p_config_changed = false);
|
|
bool is_addon_plugin_enabled(const String &p_addon) const;
|
|
|
|
void edit_node(Node *p_node);
|
|
void edit_resource(const Ref<Resource> &p_resource) { inspector_dock->edit_resource(p_resource); };
|
|
void open_resource(const String &p_type) { inspector_dock->open_resource(p_type); };
|
|
|
|
void save_resource_in_path(const Ref<Resource> &p_resource, const String &p_path);
|
|
void save_resource(const Ref<Resource> &p_resource);
|
|
void save_resource_as(const Ref<Resource> &p_resource, const String &p_at_path = String());
|
|
|
|
void merge_from_scene() { _menu_option_confirm(FILE_IMPORT_SUBSCENE, false); }
|
|
|
|
void show_about() { _menu_option_confirm(HELP_ABOUT, false); }
|
|
|
|
static bool has_unsaved_changes() { return singleton->unsaved_cache; }
|
|
|
|
static HBoxContainer *get_menu_hb() { return singleton->menu_hb; }
|
|
|
|
void push_item(Object *p_object, const String &p_property = "", bool p_inspector_only = false);
|
|
void edit_item(Object *p_object);
|
|
void edit_item_resource(RES p_resource);
|
|
bool item_has_editor(Object *p_object);
|
|
void hide_top_editors();
|
|
|
|
void select_editor_by_name(const String &p_name);
|
|
|
|
void open_request(const String &p_path);
|
|
|
|
bool is_changing_scene() const;
|
|
|
|
static EditorLog *get_log() { return singleton->log; }
|
|
Control *get_main_control();
|
|
|
|
void set_edited_scene(Node *p_scene);
|
|
|
|
Node *get_edited_scene() { return editor_data.get_edited_scene_root(); }
|
|
|
|
SubViewport *get_scene_root() { return scene_root; } //root of the scene being edited
|
|
|
|
void fix_dependencies(const String &p_for_file);
|
|
void clear_scene() { _cleanup_scene(); }
|
|
int new_scene();
|
|
Error load_scene(const String &p_scene, bool p_ignore_broken_deps = false, bool p_set_inherited = false, bool p_clear_errors = true, bool p_force_open_imported = false);
|
|
Error load_resource(const String &p_resource, bool p_ignore_broken_deps = false);
|
|
|
|
bool is_scene_open(const String &p_path);
|
|
|
|
void set_current_version(uint64_t p_version);
|
|
void set_current_scene(int p_idx);
|
|
|
|
static EditorData &get_editor_data() { return singleton->editor_data; }
|
|
static EditorFolding &get_editor_folding() { return singleton->editor_folding; }
|
|
EditorHistory *get_editor_history() { return &editor_history; }
|
|
|
|
static VSplitContainer *get_top_split() { return singleton->top_split; }
|
|
|
|
void request_instance_scene(const String &p_path);
|
|
void request_instance_scenes(const Vector<String> &p_files);
|
|
FileSystemDock *get_filesystem_dock();
|
|
ImportDock *get_import_dock();
|
|
SceneTreeDock *get_scene_tree_dock();
|
|
InspectorDock *get_inspector_dock();
|
|
static UndoRedo *get_undo_redo() { return &singleton->editor_data.get_undo_redo(); }
|
|
|
|
EditorSelection *get_editor_selection() { return editor_selection; }
|
|
|
|
void set_convert_old_scene(bool p_old) { convert_old = p_old; }
|
|
|
|
void notify_all_debug_sessions_exited();
|
|
|
|
OS::ProcessID has_child_process(OS::ProcessID p_pid) const { return editor_run.has_child_process(p_pid); }
|
|
void stop_child_process(OS::ProcessID p_pid);
|
|
|
|
Ref<Theme> get_editor_theme() const { return theme; }
|
|
Ref<Script> get_object_custom_type_base(const Object *p_object) const;
|
|
StringName get_object_custom_type_name(const Object *p_object) const;
|
|
Ref<Texture2D> get_object_icon(const Object *p_object, const String &p_fallback = "Object") const;
|
|
Ref<Texture2D> get_class_icon(const String &p_class, const String &p_fallback = "Object") const;
|
|
|
|
void show_accept(const String &p_text, const String &p_title);
|
|
void show_warning(const String &p_text, const String &p_title = TTR("Warning!"));
|
|
|
|
void _copy_warning(const String &p_str);
|
|
|
|
Error export_preset(const String &p_preset, const String &p_path, bool p_debug, bool p_pack_only);
|
|
|
|
static void register_editor_types();
|
|
static void unregister_editor_types();
|
|
|
|
Control *get_gui_base() { return gui_base; }
|
|
Control *get_theme_base() { return gui_base->get_parent_control(); }
|
|
|
|
static void add_io_error(const String &p_error);
|
|
|
|
static void progress_add_task(const String &p_task, const String &p_label, int p_steps, bool p_can_cancel = false);
|
|
static bool progress_task_step(const String &p_task, const String &p_state, int p_step = -1, bool p_force_refresh = true);
|
|
static void progress_end_task(const String &p_task);
|
|
|
|
static void progress_add_task_bg(const String &p_task, const String &p_label, int p_steps);
|
|
static void progress_task_step_bg(const String &p_task, int p_step = -1);
|
|
static void progress_end_task_bg(const String &p_task);
|
|
|
|
void save_scene_to_path(String p_file, bool p_with_preview = true) {
|
|
if (p_with_preview) {
|
|
_save_scene_with_preview(p_file);
|
|
} else {
|
|
_save_scene(p_file);
|
|
}
|
|
}
|
|
|
|
bool is_scene_in_use(const String &p_path);
|
|
|
|
void scan_import_changes();
|
|
|
|
void save_layout();
|
|
|
|
void open_export_template_manager();
|
|
|
|
void reload_scene(const String &p_path);
|
|
|
|
bool is_exiting() const { return exiting; }
|
|
|
|
Button *get_pause_button() { return pause_button; }
|
|
|
|
Button *add_bottom_panel_item(String p_text, Control *p_item);
|
|
void make_bottom_panel_item_visible(Control *p_item);
|
|
void raise_bottom_panel_item(Control *p_item);
|
|
void hide_bottom_panel();
|
|
void remove_bottom_panel_item(Control *p_item);
|
|
|
|
Variant drag_resource(const Ref<Resource> &p_res, Control *p_from);
|
|
Variant drag_files_and_dirs(const Vector<String> &p_paths, Control *p_from);
|
|
|
|
void add_tool_menu_item(const String &p_name, const Callable &p_callback);
|
|
void add_tool_submenu_item(const String &p_name, PopupMenu *p_submenu);
|
|
void remove_tool_menu_item(const String &p_name);
|
|
|
|
void save_all_scenes();
|
|
void save_scene_list(Vector<String> p_scene_filenames);
|
|
void restart_editor();
|
|
|
|
void dim_editor(bool p_dimming, bool p_force_dim = false);
|
|
bool is_editor_dimmed() const;
|
|
|
|
void edit_current() { _edit_current(); };
|
|
|
|
void update_keying() const { inspector_dock->update_keying(); };
|
|
bool has_scenes_in_session();
|
|
|
|
int execute_and_show_output(const String &p_title, const String &p_path, const List<String> &p_arguments, bool p_close_on_ok = true, bool p_close_on_errors = false);
|
|
|
|
EditorNode();
|
|
~EditorNode();
|
|
void get_singleton(const char *arg1, bool arg2);
|
|
|
|
void add_resource_conversion_plugin(const Ref<EditorResourceConversionPlugin> &p_plugin);
|
|
void remove_resource_conversion_plugin(const Ref<EditorResourceConversionPlugin> &p_plugin);
|
|
Vector<Ref<EditorResourceConversionPlugin>> find_resource_conversion_plugin(const Ref<Resource> &p_for_resource);
|
|
|
|
static void add_init_callback(EditorNodeInitCallback p_callback) { _init_callbacks.push_back(p_callback); }
|
|
static void add_build_callback(EditorBuildCallback p_callback);
|
|
|
|
bool ensure_main_scene(bool p_from_native);
|
|
|
|
void run_play();
|
|
void run_play_current();
|
|
void run_play_custom(const String &p_custom);
|
|
void run_stop();
|
|
bool is_run_playing() const;
|
|
String get_run_playing_scene() const;
|
|
};
|
|
|
|
struct EditorProgress {
|
|
String task;
|
|
bool step(const String &p_state, int p_step = -1, bool p_force_refresh = true) { return EditorNode::progress_task_step(task, p_state, p_step, p_force_refresh); }
|
|
EditorProgress(const String &p_task, const String &p_label, int p_amount, bool p_can_cancel = false) {
|
|
EditorNode::progress_add_task(p_task, p_label, p_amount, p_can_cancel);
|
|
task = p_task;
|
|
}
|
|
~EditorProgress() { EditorNode::progress_end_task(task); }
|
|
};
|
|
|
|
class EditorPluginList : public Object {
|
|
private:
|
|
Vector<EditorPlugin *> plugins_list;
|
|
|
|
public:
|
|
void set_plugins_list(Vector<EditorPlugin *> p_plugins_list) {
|
|
plugins_list = p_plugins_list;
|
|
}
|
|
|
|
Vector<EditorPlugin *> &get_plugins_list() {
|
|
return plugins_list;
|
|
}
|
|
|
|
void make_visible(bool p_visible);
|
|
void edit(Object *p_object);
|
|
bool forward_gui_input(const Ref<InputEvent> &p_event);
|
|
void forward_canvas_draw_over_viewport(Control *p_overlay);
|
|
void forward_canvas_force_draw_over_viewport(Control *p_overlay);
|
|
bool forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event, bool serve_when_force_input_enabled);
|
|
void forward_spatial_draw_over_viewport(Control *p_overlay);
|
|
void forward_spatial_force_draw_over_viewport(Control *p_overlay);
|
|
void add_plugin(EditorPlugin *p_plugin);
|
|
void remove_plugin(EditorPlugin *p_plugin);
|
|
void clear();
|
|
bool is_empty();
|
|
|
|
EditorPluginList();
|
|
~EditorPluginList();
|
|
};
|
|
|
|
struct EditorProgressBG {
|
|
String task;
|
|
void step(int p_step = -1) { EditorNode::progress_task_step_bg(task, p_step); }
|
|
EditorProgressBG(const String &p_task, const String &p_label, int p_amount) {
|
|
EditorNode::progress_add_task_bg(p_task, p_label, p_amount);
|
|
task = p_task;
|
|
}
|
|
~EditorProgressBG() { EditorNode::progress_end_task_bg(task); }
|
|
};
|
|
|
|
#endif // EDITOR_NODE_H
|