mirror of
https://github.com/godotengine/godot
synced 2024-09-04 22:28:26 +00:00
![Rémi Verschelde](/assets/img/avatar_default.png)
Include paths are processed from left to right, so we use Prepend to ensure that paths to bundled thirdparty files will have precedence over system paths (e.g. `/usr/include` should have lowest priority).
32 lines
765 B
Python
32 lines
765 B
Python
#!/usr/bin/env python
|
|
|
|
Import('env')
|
|
Import('env_modules')
|
|
|
|
env_enet = env_modules.Clone()
|
|
|
|
# Thirdparty source files
|
|
|
|
if env['builtin_enet']:
|
|
thirdparty_dir = "#thirdparty/enet/"
|
|
thirdparty_sources = [
|
|
"godot.cpp",
|
|
"callbacks.c",
|
|
"compress.c",
|
|
"host.c",
|
|
"list.c",
|
|
"packet.c",
|
|
"peer.c",
|
|
"protocol.c",
|
|
]
|
|
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
|
|
|
|
env_enet.Prepend(CPPPATH=[thirdparty_dir])
|
|
env_enet.Append(CPPFLAGS=["-DGODOT_ENET"])
|
|
|
|
env_thirdparty = env_enet.Clone()
|
|
env_thirdparty.disable_warnings()
|
|
env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
|
|
|
|
env_enet.add_source_files(env.modules_sources, "*.cpp")
|