mirror of
https://github.com/godotengine/godot
synced 2024-09-05 22:42:16 +00:00
93 lines
3.4 KiB
C++
93 lines
3.4 KiB
C++
/*************************************************************************/
|
|
/* mesh_editor_plugin.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef MESH_EDITOR_PLUGIN_H
|
|
#define MESH_EDITOR_PLUGIN_H
|
|
|
|
#include "editor/editor_node.h"
|
|
#include "editor/editor_plugin.h"
|
|
#include "scene/3d/camera.h"
|
|
#include "scene/3d/light.h"
|
|
#include "scene/3d/mesh_instance.h"
|
|
#include "scene/resources/material.h"
|
|
|
|
class MeshEditor : public ViewportContainer {
|
|
|
|
GDCLASS(MeshEditor, ViewportContainer);
|
|
|
|
float rot_x;
|
|
float rot_y;
|
|
|
|
Viewport *viewport;
|
|
MeshInstance *mesh_instance;
|
|
Spatial *rotation;
|
|
DirectionalLight *light1;
|
|
DirectionalLight *light2;
|
|
Camera *camera;
|
|
|
|
Ref<Mesh> mesh;
|
|
|
|
TextureButton *light_1_switch;
|
|
TextureButton *light_2_switch;
|
|
|
|
void _button_pressed(Node *p_button);
|
|
bool first_enter;
|
|
|
|
void _update_rotation();
|
|
|
|
protected:
|
|
void _notification(int p_what);
|
|
void _gui_input(Ref<InputEvent> p_event);
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
void edit(Ref<Mesh> p_mesh);
|
|
MeshEditor();
|
|
};
|
|
|
|
class EditorInspectorPluginMesh : public EditorInspectorPlugin {
|
|
GDCLASS(EditorInspectorPluginMesh, EditorInspectorPlugin)
|
|
public:
|
|
virtual bool can_handle(Object *p_object);
|
|
virtual void parse_begin(Object *p_object);
|
|
};
|
|
|
|
class MeshEditorPlugin : public EditorPlugin {
|
|
|
|
GDCLASS(MeshEditorPlugin, EditorPlugin);
|
|
|
|
public:
|
|
virtual String get_name() const { return "Mesh"; }
|
|
|
|
MeshEditorPlugin(EditorNode *p_node);
|
|
};
|
|
|
|
#endif
|