godot/modules/mbedtls
Fabio Alessandrelli 331f1662df [Net] Drop is_connected_to_host for TCP and UDP.
The UDP method is now called `is_socket_connected` to limit confusion
with the actual host connection status which doesn't make sense in UDP.

The TCP method is completly dropped, use get_status instead.

The only one left is the WebSocketPeer one, which should be fine as is
for now.
2022-03-27 16:36:44 +02:00
..
tests Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
config.py Cleanup: Remove executable bit from files which don't need it 2021-01-19 23:36:42 +01:00
crypto_mbedtls.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
crypto_mbedtls.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
dtls_server_mbedtls.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
dtls_server_mbedtls.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
packet_peer_mbed_dtls.cpp [Net] Drop is_connected_to_host for TCP and UDP. 2022-03-27 16:36:44 +02:00
packet_peer_mbed_dtls.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_types.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub Bump mbedTLS version to 2.28.0 (new LTS). 2021-12-21 13:26:02 +01:00
ssl_context_mbedtls.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
ssl_context_mbedtls.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
stream_peer_mbedtls.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
stream_peer_mbedtls.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00