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https://github.com/godotengine/godot
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9d7c2978f4
- GraphEdit now uses Line2D nodes to draw connection lines and uses a dedicated canvas item shader for them
51 lines
3.1 KiB
C++
51 lines
3.1 KiB
C++
/**************************************************************************/
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/* graph_edit.compat.inc */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef DISABLE_DEPRECATED
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bool GraphEdit::_is_arrange_nodes_button_hidden_bind_compat_81582() const {
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return !is_showing_arrange_button();
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}
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void GraphEdit::_set_arrange_nodes_button_hidden_bind_compat_81582(bool p_enable) {
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set_show_arrange_button(!p_enable);
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}
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PackedVector2Array GraphEdit::_get_connection_line_bind_compat_86158(const Vector2 &p_from, const Vector2 &p_to) {
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return get_connection_line(p_from, p_to);
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}
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void GraphEdit::_bind_compatibility_methods() {
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ClassDB::bind_compatibility_method(D_METHOD("is_arrange_nodes_button_hidden"), &GraphEdit::_is_arrange_nodes_button_hidden_bind_compat_81582);
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ClassDB::bind_compatibility_method(D_METHOD("set_arrange_nodes_button_hidden", "enable"), &GraphEdit::_set_arrange_nodes_button_hidden_bind_compat_81582);
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ClassDB::bind_compatibility_method(D_METHOD("get_connection_line", "from_node", "to_node"), &GraphEdit::_get_connection_line_bind_compat_86158);
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}
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#endif
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