godot/scene/gui/graph_edit.compat.inc
Hendrik Brucker 9d7c2978f4 Rework GraphEdit connections (drawing, API, optimizations)
- GraphEdit now uses Line2D nodes to draw connection lines and uses a dedicated canvas item shader for them
2024-01-18 16:53:15 +01:00

51 lines
3.1 KiB
C++

/**************************************************************************/
/* graph_edit.compat.inc */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef DISABLE_DEPRECATED
bool GraphEdit::_is_arrange_nodes_button_hidden_bind_compat_81582() const {
return !is_showing_arrange_button();
}
void GraphEdit::_set_arrange_nodes_button_hidden_bind_compat_81582(bool p_enable) {
set_show_arrange_button(!p_enable);
}
PackedVector2Array GraphEdit::_get_connection_line_bind_compat_86158(const Vector2 &p_from, const Vector2 &p_to) {
return get_connection_line(p_from, p_to);
}
void GraphEdit::_bind_compatibility_methods() {
ClassDB::bind_compatibility_method(D_METHOD("is_arrange_nodes_button_hidden"), &GraphEdit::_is_arrange_nodes_button_hidden_bind_compat_81582);
ClassDB::bind_compatibility_method(D_METHOD("set_arrange_nodes_button_hidden", "enable"), &GraphEdit::_set_arrange_nodes_button_hidden_bind_compat_81582);
ClassDB::bind_compatibility_method(D_METHOD("get_connection_line", "from_node", "to_node"), &GraphEdit::_get_connection_line_bind_compat_86158);
}
#endif