godot/modules/gltf/editor/editor_scene_importer_blend.h
2024-03-12 09:57:59 -04:00

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4.5 KiB
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/**************************************************************************/
/* editor_scene_importer_blend.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef EDITOR_SCENE_IMPORTER_BLEND_H
#define EDITOR_SCENE_IMPORTER_BLEND_H
#ifdef TOOLS_ENABLED
#include "editor/editor_file_system.h"
#include "editor/import/3d/resource_importer_scene.h"
class Animation;
class Node;
class ConfirmationDialog;
class EditorSceneFormatImporterBlend : public EditorSceneFormatImporter {
GDCLASS(EditorSceneFormatImporterBlend, EditorSceneFormatImporter);
int blender_major_version = -1;
int blender_minor_version = -1;
public:
enum {
BLEND_VISIBLE_ALL,
BLEND_VISIBLE_VISIBLE_ONLY,
BLEND_VISIBLE_RENDERABLE
};
enum {
BLEND_BONE_INFLUENCES_NONE,
BLEND_BONE_INFLUENCES_COMPATIBLE,
BLEND_BONE_INFLUENCES_ALL
};
enum {
BLEND_MATERIAL_EXPORT_PLACEHOLDER,
BLEND_MATERIAL_EXPORT_EXPORT
};
enum {
BLEND_MODIFIERS_NONE,
BLEND_MODIFIERS_ALL
};
virtual uint32_t get_import_flags() const override;
virtual void get_extensions(List<String> *r_extensions) const override;
virtual Node *import_scene(const String &p_path, uint32_t p_flags,
const HashMap<StringName, Variant> &p_options,
List<String> *r_missing_deps, Error *r_err = nullptr) override;
virtual void get_import_options(const String &p_path,
List<ResourceImporter::ImportOption> *r_options) override;
virtual Variant get_option_visibility(const String &p_path, bool p_for_animation, const String &p_option,
const HashMap<StringName, Variant> &p_options) override;
};
class LineEdit;
class Button;
class EditorFileDialog;
class Label;
class EditorFileSystemImportFormatSupportQueryBlend : public EditorFileSystemImportFormatSupportQuery {
GDCLASS(EditorFileSystemImportFormatSupportQueryBlend, EditorFileSystemImportFormatSupportQuery);
ConfirmationDialog *configure_blender_dialog = nullptr;
LineEdit *blender_path = nullptr;
Button *blender_path_browse = nullptr;
EditorFileDialog *browse_dialog = nullptr;
Label *path_status = nullptr;
bool confirmed = false;
String auto_detected_path;
void _validate_path(String p_path);
bool _autodetect_path();
void _path_confirmed();
void _select_install(String p_path);
void _browse_install();
void _update_icons();
public:
virtual bool is_active() const override;
virtual Vector<String> get_file_extensions() const override;
virtual bool query() override;
EditorFileSystemImportFormatSupportQueryBlend();
};
#endif // TOOLS_ENABLED
#endif // EDITOR_SCENE_IMPORTER_BLEND_H