godot/platform
A Thousand Ships 31e7ee63f2
Fix unsafe uses of Callable.is_null()
`Callable.is_null()` is not equivalent to `!Callable.is_valid()` and
doesn't guarantee the call is valid.
2024-04-27 16:22:57 +02:00
..
android Fix unsafe uses of Callable.is_null() 2024-04-27 16:22:57 +02:00
ios Fix unsafe uses of Callable.is_null() 2024-04-27 16:22:57 +02:00
linuxbsd Fix unsafe uses of Callable.is_null() 2024-04-27 16:22:57 +02:00
macos Fix unsafe uses of Callable.is_null() 2024-04-27 16:22:57 +02:00
web Fix unsafe uses of Callable.is_null() 2024-04-27 16:22:57 +02:00
windows Fix unsafe uses of Callable.is_null() 2024-04-27 16:22:57 +02:00
register_platform_apis.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub SCons: unify code generations routine and minimize timestamp changes 2024-03-15 15:43:53 +01:00