godot/scene
2021-12-09 10:22:24 +01:00
..
2d Fix _validate_property on AnimatedSprite 2D and 3D 2021-12-08 16:59:11 -06:00
3d Fix _validate_property on AnimatedSprite 2D and 3D 2021-12-08 16:59:11 -06:00
animation Add a constant StringName for RESET animation 2021-12-06 12:26:42 +01:00
audio Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
debugger Merge pull request #48717 from Faless/debugger/4.x_custom_res_fix 2021-11-29 13:13:13 +01:00
gui align to horizontal_alignment, valign to vertical_alignment, related 2021-12-09 01:38:46 -06:00
main align to horizontal_alignment, valign to vertical_alignment, related 2021-12-09 01:38:46 -06:00
resources align to horizontal_alignment, valign to vertical_alignment, related 2021-12-09 01:38:46 -06:00
property_utils.cpp Make OpenSimplex and VisualScript modules not depend on the editor 2021-11-12 12:03:54 -06:00
property_utils.h Unify determination of default property values 2021-11-07 15:27:47 +01:00
register_scene_types.cpp Rename GPUParticles attractor and collision nodes to have a 3D suffix 2021-12-08 00:21:05 +01:00
register_scene_types.h Make default/project theme wait for modules before initializing 2021-11-30 19:09:29 +03:00
scene_string_names.cpp Add a constant StringName for RESET animation 2021-12-06 12:26:42 +01:00
scene_string_names.h Add a constant StringName for RESET animation 2021-12-06 12:26:42 +01:00
SCsub Disable Node3D when compiling without 3D and fix disable_3d option 2021-08-13 08:59:48 -05:00