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Hugo Locurcio 31c12f05c4
Tweak the default SpatialMaterial properties
Roughness is now set to 1 by default and albedo is now white,
even on meshes that do not have any materials defined.

This means there is no longer a visual difference between a
mesh with no materials defined and a mesh with a default
SpatialMaterial defined.
2018-08-07 17:04:30 +02:00
core Added proper import support for 3D and Array textures 2018-08-06 14:56:06 -03:00
doc [DOCS] SceneTree stretching constants 2018-08-07 10:17:55 +07:00
drivers Tweak the default SpatialMaterial properties 2018-08-07 17:04:30 +02:00
editor Respect process order for out of order skeleton bones (fixes GLTF2 import issues). 2018-08-06 22:35:09 -03:00
main Running builder (content generator) functions in subprocesses on Windows 2018-07-27 21:37:55 +02:00
misc Tweak AppStream metadata and add MIME type integration 2018-07-28 00:40:05 +02:00
modules Added proper import support for 3D and Array textures 2018-08-06 14:56:06 -03:00
platform Added missing support for traditional chinese on Windows, fixes #7674 2018-07-29 21:10:30 -03:00
scene Tweak the default SpatialMaterial properties 2018-08-07 17:04:30 +02:00
servers add 3D textures 2018-07-30 12:20:27 +02:00
thirdparty Merge pull request #20539 from akien-mga/mbedtls-2.12.0 2018-07-28 15:40:40 +02:00
.appveyor.yml
.clang-format
.editorconfig
.gitattributes
.gitignore
.mailmap
.travis.yml Use Xcode 9.4 on Travis CI 2018-08-04 18:31:44 +02:00
AUTHORS.md
CHANGELOG.md
CODEOWNERS
compat.py
CONTRIBUTING.md
COPYRIGHT.txt libpng: Update to upstream version 1.6.35 2018-07-28 10:57:14 +02:00
DONORS.md
gles_builders.py Running builder (content generator) functions in subprocesses on Windows 2018-07-27 21:37:55 +02:00
icon.png
icon.svg
ISSUE_TEMPLATE.md
LICENSE.txt
logo.png
logo.svg
LOGO_LICENSE.md
methods.py fix windows build using python 3.7 2018-07-28 18:13:48 +02:00
platform_methods.py Fixed short circuiting on non-Windows platforms 2018-07-30 23:55:15 +02:00
README.md
SConstruct Running builder (content generator) functions in subprocesses on Windows 2018-07-27 21:37:55 +02:00
version.py

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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