godot/modules/gdscript
2022-07-11 23:02:55 +03:00
..
doc_classes Add default argument bindings to GDScript annotations 2022-07-11 23:02:55 +03:00
editor
icons
language_server
tests
config.py
gdscript.cpp Allows parsing of invalid UTF-16 surrogates (can be encountered in Windows filenames) and some non-standard UTF-8 variants, makes Unicode parse errors more verbose. 2022-07-07 11:07:18 +03:00
gdscript.h
gdscript_analyzer.cpp
gdscript_analyzer.h
gdscript_byte_codegen.cpp
gdscript_byte_codegen.h
gdscript_cache.cpp Allows parsing of invalid UTF-16 surrogates (can be encountered in Windows filenames) and some non-standard UTF-8 variants, makes Unicode parse errors more verbose. 2022-07-07 11:07:18 +03:00
gdscript_cache.h
gdscript_codegen.h
gdscript_compiler.cpp
gdscript_compiler.h
gdscript_disassembler.cpp
gdscript_editor.cpp
gdscript_function.cpp
gdscript_function.h
gdscript_lambda_callable.cpp
gdscript_lambda_callable.h
gdscript_parser.cpp Add default argument bindings to GDScript annotations 2022-07-11 23:02:55 +03:00
gdscript_parser.h Add default argument bindings to GDScript annotations 2022-07-11 23:02:55 +03:00
gdscript_rpc_callable.cpp
gdscript_rpc_callable.h
gdscript_tokenizer.cpp
gdscript_tokenizer.h
gdscript_utility_functions.cpp
gdscript_utility_functions.h
gdscript_vm.cpp
gdscript_warning.cpp
gdscript_warning.h
register_types.cpp
register_types.h
SCsub