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mirror of https://github.com/godotengine/godot synced 2024-07-08 18:45:47 +00:00
godot/modules/enet
Fabio Alessandrelli 31142ac3ee [Net] Remove most multiplayer hooks from SceneTree.
Use `multiplayer` or `get_multiplayer()` instead of `get_tree()`.
2021-07-12 15:28:01 +02:00
..
doc_classes [Net] Remove most multiplayer hooks from SceneTree. 2021-07-12 15:28:01 +02:00
config.py SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
networked_multiplayer_enet.cpp Merge pull request #48331 from Faless/net/4.x_enet_relay_lax 2021-06-17 12:26:54 +02:00
networked_multiplayer_enet.h Rename IP_Unix, IP_Address and TCP_Server to remove underscores 2021-05-06 02:52:01 +02:00
register_types.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
register_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00