godot/core/object
2021-11-30 16:55:48 +01:00
..
callable_method_pointer.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
callable_method_pointer.h Core: Drop custom copymem/zeromem defines 2021-04-27 16:26:27 +02:00
class_db.cpp Change gdnative interface so that Godot object initialization should be triggered from the extension side 2021-11-30 16:55:48 +01:00
class_db.h Change gdnative interface so that Godot object initialization should be triggered from the extension side 2021-11-30 16:55:48 +01:00
make_virtuals.py Change gdnative interface so that Godot object initialization should be triggered from the extension side 2021-11-30 16:55:48 +01:00
message_queue.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
message_queue.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
method_bind.cpp Fix memory leak in exported project 2021-10-18 11:19:31 +02:00
method_bind.h Enable method type information on release builds 2021-10-07 16:13:44 -03:00
object.cpp Change gdnative interface so that Godot object initialization should be triggered from the extension side 2021-11-30 16:55:48 +01:00
object.h Change gdnative interface so that Godot object initialization should be triggered from the extension side 2021-11-30 16:55:48 +01:00
object_id.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
ref_counted.cpp Redo how instance bindings work 2021-07-08 17:08:12 -03:00
ref_counted.h Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
script_language.cpp Fix wrong comparison with default values 2021-11-26 14:04:13 +00:00
script_language.h [Net] Move multiplayer to core subdir, split RPCManager. 2021-09-07 11:14:30 +02:00
SCsub Implement native extension system 2021-06-25 17:32:45 -03:00
undo_redo.cpp Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
undo_redo.h Add a way to force undo/redo operations to be kept in MERGE_ENDS mode 2021-10-12 14:03:05 +02:00