mirror of
https://github.com/godotengine/godot
synced 2024-11-02 08:18:44 +00:00
143 lines
4.5 KiB
Python
143 lines
4.5 KiB
Python
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import imp
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import os
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import sys
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from shutil import copyfile
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from SCons.Script import BoolVariable, Environment, Variables
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monoreg = imp.load_source('mono_reg_utils', 'modules/mono/mono_reg_utils.py')
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def find_file_in_dir(directory, files, prefix='', extension=''):
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if not extension.startswith('.'):
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extension = '.' + extension
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for curfile in files:
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if os.path.isfile(os.path.join(directory, prefix + curfile + extension)):
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return curfile
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return None
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def can_build(platform):
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if platform in ["javascript"]:
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return False # Not yet supported
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return True
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def is_enabled():
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# The module is disabled by default. Use module_mono_enabled=yes to enable it.
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return False
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def configure(env):
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env.use_ptrcall = True
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envvars = Variables()
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envvars.Add(BoolVariable('mono_static', 'Statically link mono', False))
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envvars.Update(env)
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mono_static = env['mono_static']
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mono_lib_names = ['mono-2.0-sgen', 'monosgen-2.0']
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if env['platform'] == 'windows':
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if mono_static:
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raise RuntimeError('mono-static: Not supported on Windows')
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if env['bits'] == '32':
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if os.getenv('MONO32_PREFIX'):
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mono_root = os.getenv('MONO32_PREFIX')
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elif os.name == 'nt':
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mono_root = monoreg.find_mono_root_dir()
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else:
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if os.getenv('MONO64_PREFIX'):
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mono_root = os.getenv('MONO64_PREFIX')
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elif os.name == 'nt':
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mono_root = monoreg.find_mono_root_dir()
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if mono_root is None:
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raise RuntimeError('Mono installation directory not found')
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mono_lib_path = os.path.join(mono_root, 'lib')
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env.Append(LIBPATH=mono_lib_path)
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env.Append(CPPPATH=os.path.join(mono_root, 'include', 'mono-2.0'))
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mono_lib_name = find_file_in_dir(mono_lib_path, mono_lib_names, extension='.lib')
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if mono_lib_name is None:
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raise RuntimeError('Could not find mono library in: ' + mono_lib_path)
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if os.getenv('VCINSTALLDIR'):
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env.Append(LINKFLAGS=mono_lib_name + Environment()['LIBSUFFIX'])
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else:
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env.Append(LIBS=mono_lib_name)
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mono_bin_path = os.path.join(mono_root, 'bin')
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mono_dll_name = find_file_in_dir(mono_bin_path, mono_lib_names, extension='.dll')
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mono_dll_src = os.path.join(mono_bin_path, mono_dll_name + '.dll')
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mono_dll_dst = os.path.join('bin', mono_dll_name + '.dll')
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copy_mono_dll = True
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if not os.path.isdir('bin'):
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os.mkdir('bin')
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elif os.path.exists(mono_dll_dst):
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copy_mono_dll = False
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if copy_mono_dll:
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copyfile(mono_dll_src, mono_dll_dst)
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else:
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mono_root = None
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if env['bits'] == '32':
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if os.getenv('MONO32_PREFIX'):
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mono_root = os.getenv('MONO32_PREFIX')
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else:
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if os.getenv('MONO64_PREFIX'):
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mono_root = os.getenv('MONO64_PREFIX')
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if mono_root is not None:
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mono_lib_path = os.path.join(mono_root, 'lib')
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env.Append(LIBPATH=mono_lib_path)
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env.Append(CPPPATH=os.path.join(mono_root, 'include', 'mono-2.0'))
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mono_lib = find_file_in_dir(mono_lib_path, mono_lib_names, prefix='lib', extension='.a')
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if mono_lib is None:
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raise RuntimeError('Could not find mono library in: ' + mono_lib_path)
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env.Append(CPPFLAGS=['-D_REENTRANT'])
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if mono_static:
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mono_lib_file = os.path.join(mono_lib_path, 'lib' + mono_lib + '.a')
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if sys.platform == "darwin":
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env.Append(LINKFLAGS=['-Wl,-force_load,' + mono_lib_file])
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elif sys.platform == "linux" or sys.platform == "linux2":
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env.Append(LINKFLAGS=['-Wl,-whole-archive', mono_lib_file, '-Wl,-no-whole-archive'])
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else:
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raise RuntimeError('mono-static: Not supported on this platform')
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else:
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env.Append(LIBS=[mono_lib])
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env.Append(LIBS=['m', 'rt', 'dl', 'pthread'])
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else:
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if mono_static:
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raise RuntimeError('mono-static: Not supported with pkg-config. Specify a mono prefix manually')
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env.ParseConfig('pkg-config mono-2 --cflags --libs')
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env.Append(LINKFLAGS='-rdynamic')
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def get_doc_classes():
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return ["@C#", "CSharpScript", "GodotSharp"]
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def get_doc_path():
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return "doc_classes"
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