mirror of
https://github.com/godotengine/godot
synced 2024-09-05 16:09:59 +00:00
![K. S. Ernest (iFire) Lee](/assets/img/avatar_default.png)
We determined through discussion that composing the packed scene from a node tree was a better design because it removed duplication of code.
55 lines
3 KiB
C++
55 lines
3 KiB
C++
/*************************************************************************/
|
|
/* editor_scene_importer_gltf.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef EDITOR_SCENE_IMPORTER_GLTF_H
|
|
#define EDITOR_SCENE_IMPORTER_GLTF_H
|
|
|
|
#include "gltf_state.h"
|
|
|
|
#include "editor/import/resource_importer_scene.h"
|
|
#include "scene/main/node.h"
|
|
#include "scene/resources/packed_scene.h"
|
|
|
|
class Animation;
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
class EditorSceneImporterGLTF : public EditorSceneImporter {
|
|
GDCLASS(EditorSceneImporterGLTF, EditorSceneImporter);
|
|
|
|
public:
|
|
virtual uint32_t get_import_flags() const override;
|
|
virtual void get_extensions(List<String> *r_extensions) const override;
|
|
virtual Node *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = nullptr) override;
|
|
virtual Ref<Animation> import_animation(const String &p_path,
|
|
uint32_t p_flags, int p_bake_fps) override;
|
|
};
|
|
#endif
|
|
#endif // EDITOR_SCENE_IMPORTER_GLTF_H
|