godot/servers
Ricardo Buring 2ed2ccc2d8 Fixed Timestep Interpolation (2D)
Adds fixed timestep interpolation to the rendering server (2D only).
Switchable on and off with a project setting (default is off).

Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-03-23 12:28:36 +01:00
..
audio
camera
debugger
extensions
movie_writer
navigation
physics_2d
physics_3d Allow for 32 max collisions in test_body_motion 2024-03-15 15:40:42 +01:00
rendering Fixed Timestep Interpolation (2D) 2024-03-23 12:28:36 +01:00
text
xr
audio_server.cpp
audio_server.h
camera_server.cpp
camera_server.h
display_server.cpp
display_server.h
display_server_headless.h
native_menu.cpp
native_menu.h
navigation_server_2d.cpp
navigation_server_2d.h
navigation_server_2d_dummy.h
navigation_server_3d.cpp
navigation_server_3d.h
navigation_server_3d_dummy.h
physics_server_2d.cpp
physics_server_2d.h
physics_server_2d_wrap_mt.cpp
physics_server_2d_wrap_mt.h
physics_server_3d.cpp
physics_server_3d.h
physics_server_3d_wrap_mt.cpp
physics_server_3d_wrap_mt.h
register_server_types.cpp
register_server_types.h
rendering_server.compat.inc
rendering_server.cpp Fixed Timestep Interpolation (2D) 2024-03-23 12:28:36 +01:00
rendering_server.h Fixed Timestep Interpolation (2D) 2024-03-23 12:28:36 +01:00
SCsub
server_wrap_mt_common.h
text_server.cpp
text_server.h
xr_server.cpp
xr_server.h