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It's the recommended way to set those, and is more portable (automatically prepends -D for GCC/Clang and /D for MSVC). We still use CPPFLAGS for some pre-processor flags which are not defines.
38 lines
1,020 B
Python
38 lines
1,020 B
Python
#!/usr/bin/env python
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Import('env')
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Import('env_modules')
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env_upnp = env_modules.Clone()
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# Thirdparty source files
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if env['builtin_miniupnpc']:
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thirdparty_dir = "#thirdparty/miniupnpc/"
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thirdparty_sources = [
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"miniupnpc.c",
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"upnpcommands.c",
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"miniwget.c",
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"upnpdev.c",
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"igd_desc_parse.c",
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"minissdpc.c",
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"minisoap.c",
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"minixml.c",
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"connecthostport.c",
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"receivedata.c",
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"portlistingparse.c",
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"upnpreplyparse.c",
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]
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thirdparty_sources = [thirdparty_dir + "miniupnpc/" + file for file in thirdparty_sources]
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env_upnp.Prepend(CPPPATH=[thirdparty_dir])
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env_upnp.Append(CPPDEFINES=["MINIUPNP_STATICLIB"])
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env_upnp.Append(CPPDEFINES=["MINIUPNPC_SET_SOCKET_TIMEOUT"])
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env_thirdparty = env_upnp.Clone()
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env_thirdparty.disable_warnings()
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env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
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# Godot source files
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env_upnp.add_source_files(env.modules_sources, "*.cpp")
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