godot/editor/editor_sectioned_inspector.h
Haoyu Qiu d24ee551ec Allow EditorInspector to change its property name style when necessary
Previously, an EditorInspector's property name can only be set from
outside. Inspectors used for settings needs to respond to changes in
editor settings. So a few boilerplate code is almost always needed,
including watching for a certain editor setting in `_notification()`.

This commit adds a `set_use_settings_style()` function to tell the
inspector to watch for editor settings changes on its own.
2023-04-29 10:51:00 +08:00

77 lines
3.3 KiB
C++

/**************************************************************************/
/* editor_sectioned_inspector.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef EDITOR_SECTIONED_INSPECTOR_H
#define EDITOR_SECTIONED_INSPECTOR_H
#include "editor/editor_inspector.h"
#include "scene/gui/split_container.h"
#include "scene/gui/tree.h"
class SectionedInspectorFilter;
class SectionedInspector : public HSplitContainer {
GDCLASS(SectionedInspector, HSplitContainer);
ObjectID obj;
Tree *sections = nullptr;
SectionedInspectorFilter *filter = nullptr;
HashMap<String, TreeItem *> section_map;
EditorInspector *inspector = nullptr;
LineEdit *search_box = nullptr;
String selected_category;
bool restrict_to_basic = false;
static void _bind_methods();
void _section_selected();
void _search_changed(const String &p_what);
public:
void register_search_box(LineEdit *p_box);
EditorInspector *get_inspector();
void edit(Object *p_object);
String get_full_item_path(const String &p_item);
void set_current_section(const String &p_section);
String get_current_section() const;
void set_restrict_to_basic_settings(bool p_restrict);
void update_category_list();
SectionedInspector();
~SectionedInspector();
};
#endif // EDITOR_SECTIONED_INSPECTOR_H