godot/editor/editor_atlas_packer.cpp
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00

248 lines
7.4 KiB
C++

/**************************************************************************/
/* editor_atlas_packer.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "editor_atlas_packer.h"
#include "core/math/geometry_2d.h"
#include "core/math/vector2.h"
#include "core/math/vector2i.h"
void EditorAtlasPacker::chart_pack(Vector<Chart> &charts, int &r_width, int &r_height, int p_atlas_max_size, int p_cell_resolution) {
int divide_by = MIN(64, p_cell_resolution);
Vector<PlottedBitmap> bitmaps;
int max_w = 0;
for (int i = 0; i < charts.size(); i++) {
const Chart &chart = charts[i];
//generate aabb
Rect2i aabb;
int vertex_count = chart.vertices.size();
const Vector2 *vertices = chart.vertices.ptr();
for (int j = 0; j < vertex_count; j++) {
if (j == 0) {
aabb.position = vertices[j];
} else {
aabb.expand_to(vertices[j]);
}
}
Ref<BitMap> src_bitmap;
src_bitmap.instantiate();
src_bitmap->create(aabb.size / divide_by);
int w = src_bitmap->get_size().width;
int h = src_bitmap->get_size().height;
//plot triangles, using divisor
for (int j = 0; j < chart.faces.size(); j++) {
Vector2i v[3];
for (int k = 0; k < 3; k++) {
Vector2 vtx = chart.vertices[chart.faces[j].vertex[k]];
vtx -= aabb.position;
vtx /= divide_by;
vtx.x = MIN(vtx.x, w - 1);
vtx.y = MIN(vtx.y, h - 1);
v[k] = vtx;
}
for (int k = 0; k < 3; k++) {
int l = k == 0 ? 2 : k - 1;
Vector<Point2i> points = Geometry2D::bresenham_line(v[k], v[l]);
for (Point2i point : points) {
src_bitmap->set_bitv(point, true);
}
}
}
//src_bitmap->convert_to_image()->save_png("bitmap" + itos(i) + ".png");
//grow by 1 for each side
int bmw = src_bitmap->get_size().width + 2;
int bmh = src_bitmap->get_size().height + 2;
int heights_size = -1;
bool transpose = false;
if (chart.can_transpose && bmh > bmw) {
heights_size = bmh;
transpose = true;
} else {
heights_size = bmw;
}
max_w = MAX(max_w, heights_size);
Vector<int> top_heights;
Vector<int> bottom_heights;
top_heights.resize(heights_size);
bottom_heights.resize(heights_size);
for (int x = 0; x < heights_size; x++) {
top_heights.write[x] = -1;
bottom_heights.write[x] = 0x7FFFFFFF;
}
for (int x = 0; x < bmw; x++) {
for (int y = 0; y < bmh; y++) {
bool found_pixel = false;
for (int lx = x - 1; lx < x + 2 && !found_pixel; lx++) {
for (int ly = y - 1; ly < y + 2 && !found_pixel; ly++) {
int px = lx - 1;
if (px < 0 || px >= w) {
continue;
}
int py = ly - 1;
if (py < 0 || py >= h) {
continue;
}
if (src_bitmap->get_bit(px, py)) {
found_pixel = true;
}
}
}
if (found_pixel) {
if (transpose) {
if (x > top_heights[y]) {
top_heights.write[y] = x;
}
if (x < bottom_heights[y]) {
bottom_heights.write[y] = x;
}
} else {
if (y > top_heights[x]) {
top_heights.write[x] = y;
}
if (y < bottom_heights[x]) {
bottom_heights.write[x] = y;
}
}
}
}
}
String row;
for (int j = 0; j < top_heights.size(); j++) {
row += "(" + itos(top_heights[j]) + "-" + itos(bottom_heights[j]) + "),";
}
PlottedBitmap plotted_bitmap;
plotted_bitmap.offset = aabb.position;
plotted_bitmap.top_heights = top_heights;
plotted_bitmap.bottom_heights = bottom_heights;
plotted_bitmap.chart_index = i;
plotted_bitmap.transposed = transpose;
plotted_bitmap.area = bmw * bmh;
bitmaps.push_back(plotted_bitmap);
}
bitmaps.sort();
int atlas_max_width = nearest_power_of_2_templated(p_atlas_max_size) / divide_by;
int atlas_w = nearest_power_of_2_templated(max_w);
int atlas_h;
while (true) {
atlas_h = 0;
//do a tetris
Vector<int> heights;
heights.resize(atlas_w);
for (int i = 0; i < atlas_w; i++) {
heights.write[i] = 0;
}
int *atlas_ptr = heights.ptrw();
for (int i = 0; i < bitmaps.size(); i++) {
int best_height = 0x7FFFFFFF;
int best_height_offset = -1;
int w = bitmaps[i].top_heights.size();
const int *top_heights = bitmaps[i].top_heights.ptr();
const int *bottom_heights = bitmaps[i].bottom_heights.ptr();
for (int j = 0; j <= atlas_w - w; j++) {
int height = 0;
for (int k = 0; k < w; k++) {
int pixmap_h = bottom_heights[k];
if (pixmap_h == 0x7FFFFFFF) {
continue; //no pixel here, anything is fine
}
int h = MAX(0, atlas_ptr[j + k] - pixmap_h);
if (h > height) {
height = h;
}
}
if (height < best_height) {
best_height = height;
best_height_offset = j;
}
}
for (int j = 0; j < w; j++) { //add
if (top_heights[j] == -1) { //unused
continue;
}
int height = best_height + top_heights[j] + 1;
atlas_ptr[j + best_height_offset] = height;
atlas_h = MAX(atlas_h, height);
}
// set
Vector2 offset = bitmaps[i].offset;
if (bitmaps[i].transposed) {
SWAP(offset.x, offset.y);
}
Vector2 final_pos = Vector2(best_height_offset * divide_by, best_height * divide_by) + Vector2(divide_by, divide_by) - offset;
charts.write[bitmaps[i].chart_index].final_offset = final_pos;
charts.write[bitmaps[i].chart_index].transposed = bitmaps[i].transposed;
}
if (atlas_h <= atlas_w * 2 || atlas_w >= atlas_max_width) {
break; //ok this one is enough
}
//try again
atlas_w *= 2;
}
r_width = atlas_w * divide_by;
r_height = atlas_h * divide_by;
}