mirror of
https://github.com/godotengine/godot
synced 2024-09-04 22:08:29 +00:00
116 lines
5.7 KiB
C++
116 lines
5.7 KiB
C++
/**************************************************************************/
|
|
/* multiplayer_api.h */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#ifndef MULTIPLAYER_API_H
|
|
#define MULTIPLAYER_API_H
|
|
|
|
#include "core/object/ref_counted.h"
|
|
#include "scene/main/multiplayer_peer.h"
|
|
|
|
class MultiplayerAPI : public RefCounted {
|
|
GDCLASS(MultiplayerAPI, RefCounted);
|
|
|
|
private:
|
|
static StringName default_interface;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
Error _rpc_bind(int p_peer, Object *p_obj, const StringName &p_method, Array args = Array());
|
|
|
|
public:
|
|
enum RPCMode {
|
|
RPC_MODE_DISABLED, // No rpc for this method, calls to this will be blocked (default)
|
|
RPC_MODE_ANY_PEER, // Any peer can call this RPC
|
|
RPC_MODE_AUTHORITY, // Only the node's multiplayer authority (server by default) can call this RPC
|
|
};
|
|
|
|
static Ref<MultiplayerAPI> create_default_interface();
|
|
static void set_default_interface(const StringName &p_interface);
|
|
static StringName get_default_interface();
|
|
|
|
static Error encode_and_compress_variant(const Variant &p_variant, uint8_t *p_buffer, int &r_len, bool p_allow_object_decoding);
|
|
static Error decode_and_decompress_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int *r_len, bool p_allow_object_decoding);
|
|
static Error encode_and_compress_variants(const Variant **p_variants, int p_count, uint8_t *p_buffer, int &r_len, bool *r_raw = nullptr, bool p_allow_object_decoding = false);
|
|
static Error decode_and_decompress_variants(Vector<Variant> &r_variants, const uint8_t *p_buffer, int p_len, int &r_len, bool p_raw = false, bool p_allow_object_decoding = false);
|
|
|
|
virtual Error poll() = 0;
|
|
virtual void set_multiplayer_peer(const Ref<MultiplayerPeer> &p_peer) = 0;
|
|
virtual Ref<MultiplayerPeer> get_multiplayer_peer() = 0;
|
|
virtual int get_unique_id() = 0;
|
|
virtual Vector<int> get_peer_ids() = 0;
|
|
|
|
virtual Error rpcp(Object *p_obj, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) = 0;
|
|
virtual int get_remote_sender_id() = 0;
|
|
|
|
virtual Error object_configuration_add(Object *p_object, Variant p_config) = 0;
|
|
virtual Error object_configuration_remove(Object *p_object, Variant p_config) = 0;
|
|
|
|
bool has_multiplayer_peer() { return get_multiplayer_peer().is_valid(); }
|
|
bool is_server() { return get_unique_id() == MultiplayerPeer::TARGET_PEER_SERVER; }
|
|
|
|
MultiplayerAPI() {}
|
|
virtual ~MultiplayerAPI() {}
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(MultiplayerAPI::RPCMode);
|
|
|
|
class MultiplayerAPIExtension : public MultiplayerAPI {
|
|
GDCLASS(MultiplayerAPIExtension, MultiplayerAPI);
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual Error poll() override;
|
|
virtual void set_multiplayer_peer(const Ref<MultiplayerPeer> &p_peer) override;
|
|
virtual Ref<MultiplayerPeer> get_multiplayer_peer() override;
|
|
virtual int get_unique_id() override;
|
|
virtual Vector<int> get_peer_ids() override;
|
|
|
|
virtual Error rpcp(Object *p_obj, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) override;
|
|
virtual int get_remote_sender_id() override;
|
|
|
|
virtual Error object_configuration_add(Object *p_object, Variant p_config) override;
|
|
virtual Error object_configuration_remove(Object *p_object, Variant p_config) override;
|
|
|
|
// Extensions
|
|
GDVIRTUAL0R(Error, _poll);
|
|
GDVIRTUAL1(_set_multiplayer_peer, Ref<MultiplayerPeer>);
|
|
GDVIRTUAL0R(Ref<MultiplayerPeer>, _get_multiplayer_peer);
|
|
GDVIRTUAL0RC(int, _get_unique_id);
|
|
GDVIRTUAL0RC(PackedInt32Array, _get_peer_ids);
|
|
GDVIRTUAL4R(Error, _rpc, int, Object *, StringName, Array);
|
|
GDVIRTUAL0RC(int, _get_remote_sender_id);
|
|
GDVIRTUAL2R(Error, _object_configuration_add, Object *, Variant);
|
|
GDVIRTUAL2R(Error, _object_configuration_remove, Object *, Variant);
|
|
};
|
|
|
|
#endif // MULTIPLAYER_API_H
|