godot/scene/gui/progress_bar.h
2024-01-31 18:11:18 -03:00

95 lines
3.5 KiB
C++

/**************************************************************************/
/* progress_bar.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef PROGRESS_BAR_H
#define PROGRESS_BAR_H
#include "scene/gui/range.h"
class ProgressBar : public Range {
GDCLASS(ProgressBar, Range);
bool show_percentage = true;
bool indeterminate = false;
bool editor_preview_indeterminate = false;
struct ThemeCache {
Ref<StyleBox> background_style;
Ref<StyleBox> fill_style;
Ref<Font> font;
int font_size = 0;
Color font_color;
int font_outline_size = 0;
Color font_outline_color;
} theme_cache;
protected:
void _notification(int p_what);
void _validate_property(PropertyInfo &p_property) const;
static void _bind_methods();
double indeterminate_min_speed = 200.0;
public:
enum FillMode {
FILL_BEGIN_TO_END,
FILL_END_TO_BEGIN,
FILL_TOP_TO_BOTTOM,
FILL_BOTTOM_TO_TOP,
FILL_MODE_MAX
};
void set_fill_mode(int p_fill);
int get_fill_mode();
void set_show_percentage(bool p_visible);
bool is_percentage_shown() const;
void set_indeterminate(bool p_indeterminate);
bool is_indeterminate() const;
void set_editor_preview_indeterminate(bool p_indeterminate_preview);
bool is_editor_preview_indeterminate_enabled() const;
Size2 get_minimum_size() const override;
ProgressBar();
private:
float _inderminate_fill_progress = 0;
FillMode mode = FILL_BEGIN_TO_END;
};
VARIANT_ENUM_CAST(ProgressBar::FillMode);
#endif // PROGRESS_BAR_H