godot/scene/2d/parallax_2d.h
2024-03-03 15:46:40 -05:00

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C++

/**************************************************************************/
/* parallax_2d.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef PARALLAX_2D_H
#define PARALLAX_2D_H
#include "scene/2d/node_2d.h"
class Parallax2D : public Node2D {
GDCLASS(Parallax2D, Node2D);
static constexpr real_t DEFAULT_LIMIT = 10000000;
String group_name;
Size2 scroll_scale = Size2(1, 1);
Point2 scroll_offset;
Point2 screen_offset;
Vector2 repeat_size;
int repeat_times = 1;
Point2 limit_begin = Point2(-DEFAULT_LIMIT, -DEFAULT_LIMIT);
Point2 limit_end = Point2(DEFAULT_LIMIT, DEFAULT_LIMIT);
Point2 autoscroll;
Point2 autoscroll_offset;
bool follow_viewport = true;
bool ignore_camera_scroll = false;
void _update_process();
void _update_repeat();
void _update_scroll();
protected:
#ifdef TOOLS_ENABLED
void _edit_set_position(const Point2 &p_position) override;
#endif // TOOLS_ENABLED
void _validate_property(PropertyInfo &p_property) const;
void _camera_moved(const Transform2D &p_transform, const Point2 &p_screen_offset, const Point2 &p_adj_screen_offset);
void _notification(int p_what);
static void _bind_methods();
public:
void set_scroll_scale(const Size2 &p_scale);
Size2 get_scroll_scale() const;
void set_repeat_size(const Size2 &p_repeat_size);
Size2 get_repeat_size() const;
void set_repeat_times(int p_repeat_times);
int get_repeat_times() const;
void set_autoscroll(const Point2 &p_autoscroll);
Point2 get_autoscroll() const;
void set_scroll_offset(const Point2 &p_offset);
Point2 get_scroll_offset() const;
void set_screen_offset(const Point2 &p_offset);
Point2 get_screen_offset() const;
void set_limit_begin(const Point2 &p_offset);
Point2 get_limit_begin() const;
void set_limit_end(const Point2 &p_offset);
Point2 get_limit_end() const;
void set_follow_viewport(bool p_follow);
bool get_follow_viewport();
void set_ignore_camera_scroll(bool p_ignore);
bool is_ignore_camera_scroll();
Parallax2D();
};
#endif // PARALLAX_2D_H