godot/scene/2d/canvas_modulate.h
2024-02-17 19:03:21 +01:00

64 lines
3 KiB
C++

/**************************************************************************/
/* canvas_modulate.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef CANVAS_MODULATE_H
#define CANVAS_MODULATE_H
#include "scene/2d/node_2d.h"
class CanvasModulate : public Node2D {
GDCLASS(CanvasModulate, Node2D);
Color color = Color(1, 1, 1, 1);
// CanvasModulate is in canvas-specific modulate group when both in canvas and visible in tree.
// Exactly one CanvasModulate in each such non-empty group is active.
bool is_in_canvas = false;
bool was_visible_in_tree = false; // Relevant only when in canvas.
bool is_active = false;
void _on_in_canvas_visibility_changed(bool p_new_visibility);
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void set_color(const Color &p_color);
Color get_color() const;
PackedStringArray get_configuration_warnings() const override;
CanvasModulate();
~CanvasModulate();
};
#endif // CANVAS_MODULATE_H