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Fixes navigation mesh data corruption caused by thread use that changed vertices or polygons while the navigation mesh was processed, e.g. by server sync or baking. |
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godot_navigation_server_3d.cpp | ||
godot_navigation_server_3d.h | ||
nav_mesh_generator_3d.cpp | ||
nav_mesh_generator_3d.h | ||
navigation_mesh_generator.cpp | ||
navigation_mesh_generator.h |