godot/modules/multiplayer/register_types.cpp
Fabio Alessandrelli b19c1a2e4f [MP] New default multiplayer_peer acting as server.
Adds a OfflineMultiplayerPeer class which behaves like a server with no
connected peers.

Use OfflineMultiplayerPeer as default for SceneMultiplayer.

This means that the SceneTree will act as the multiplayer authority by
default.
Calls to is_server will return true, and calls to get_unique_id will
return TARGET_PEER_SERVER.
2022-11-20 14:17:20 +01:00

65 lines
3.1 KiB
C++

/*************************************************************************/
/* register_types.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/*************************************************************************/
#include "register_types.h"
#include "multiplayer_spawner.h"
#include "multiplayer_synchronizer.h"
#include "scene_multiplayer.h"
#include "scene_replication_interface.h"
#include "scene_rpc_interface.h"
#include "multiplayer_debugger.h"
#ifdef TOOLS_ENABLED
#include "editor/multiplayer_editor_plugin.h"
#endif
void initialize_multiplayer_module(ModuleInitializationLevel p_level) {
if (p_level == MODULE_INITIALIZATION_LEVEL_SCENE) {
GDREGISTER_CLASS(SceneReplicationConfig);
GDREGISTER_CLASS(MultiplayerSpawner);
GDREGISTER_CLASS(MultiplayerSynchronizer);
GDREGISTER_CLASS(OfflineMultiplayerPeer);
GDREGISTER_CLASS(SceneMultiplayer);
MultiplayerAPI::set_default_interface("SceneMultiplayer");
MultiplayerDebugger::initialize();
}
#ifdef TOOLS_ENABLED
if (p_level == MODULE_INITIALIZATION_LEVEL_EDITOR) {
EditorPlugins::add_by_type<MultiplayerEditorPlugin>();
}
#endif
}
void uninitialize_multiplayer_module(ModuleInitializationLevel p_level) {
MultiplayerDebugger::deinitialize();
}