godot/core
2024-05-30 13:23:00 +03:00
..
config Merge pull request #91416 from Calinou/d3d12-sdk-update-install-script 2024-05-15 13:51:31 +02:00
crypto
debugger
error
extension Merge pull request #91502 from lyuma/gdextension_open_library_compat 2024-05-30 11:47:43 +02:00
input Clean Input::frame_parsed_events before de-initialising scripting languages to ensure no script created events exist at the exit. 2024-05-30 13:23:00 +03:00
io Replace .bind(...).call_deferred() with .call_deferred(...) 2024-05-27 13:29:57 +02:00
math Optimize Color::find_named_color() 2024-05-23 15:19:19 +03:00
object Merge pull request #92350 from 4d49/undo-redo-fix-callable-name 2024-05-28 15:49:26 +02:00
os
string
templates CommandQueueMT: Pre-allocate memory to avoid a bunch of allocations at startup 2024-05-09 11:51:07 +02:00
variant Core: Readd Variant class initializer, fix comment 2024-05-14 12:20:40 -05:00
core_bind.cpp
core_bind.h
core_builders.py Update pre-commit hooks configuration to use ruff instead of black 2024-05-21 18:02:29 -05:00
core_constants.cpp
core_constants.h
core_globals.cpp
core_globals.h
core_string_names.cpp Cleanup unused/underused singleton StringNames 2024-05-14 18:18:29 +02:00
core_string_names.h Cleanup unused/underused singleton StringNames 2024-05-14 18:18:29 +02:00
doc_data.cpp
doc_data.h
register_core_types.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
register_core_types.h
SCsub Update pre-commit hooks configuration to use ruff instead of black 2024-05-21 18:02:29 -05:00
typedefs.h
version.h