godot/modules/text_server_adv/thorvg_svg_in_ot.h
2023-06-20 10:50:33 -05:00

103 lines
3.7 KiB
C++

/**************************************************************************/
/* thorvg_svg_in_ot.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef THORVG_SVG_IN_OT_H
#define THORVG_SVG_IN_OT_H
#ifdef GDEXTENSION
// Headers for building as GDExtension plug-in.
#include <godot_cpp/core/mutex_lock.hpp>
#include <godot_cpp/godot.hpp>
#include <godot_cpp/templates/hash_map.hpp>
using namespace godot;
#else
// Headers for building as built-in module.
#include "core/os/mutex.h"
#include "core/templates/hash_map.h"
#include "core/typedefs.h"
#include "modules/modules_enabled.gen.h" // For svg, freetype.
#endif
#ifdef MODULE_SVG_ENABLED
#ifdef MODULE_FREETYPE_ENABLED
#include <freetype/freetype.h>
#include <freetype/otsvg.h>
#include <ft2build.h>
#include <thorvg.h>
struct GL_State {
bool ready = false;
float bmp_x = 0;
float bmp_y = 0;
float x = 0;
float y = 0;
float w = 0;
float h = 0;
#ifndef GDEXTENSION
CharString xml_code;
#else
// @todo After godot-cpp#1142 is fixed, use CharString just like when compiled as a Godot module.
char *xml_code = nullptr;
int xml_code_length = 0;
#endif
tvg::Matrix m;
#ifdef GDEXTENSION
~GL_State() {
if (xml_code) {
memdelete_arr(xml_code);
}
}
#endif
};
struct TVG_State {
Mutex mutex;
HashMap<uint32_t, GL_State> glyph_map;
};
FT_Error tvg_svg_in_ot_init(FT_Pointer *p_state);
void tvg_svg_in_ot_free(FT_Pointer *p_state);
FT_Error tvg_svg_in_ot_preset_slot(FT_GlyphSlot p_slot, FT_Bool p_cache, FT_Pointer *p_state);
FT_Error tvg_svg_in_ot_render(FT_GlyphSlot p_slot, FT_Pointer *p_state);
SVG_RendererHooks *get_tvg_svg_in_ot_hooks();
#endif // MODULE_FREETYPE_ENABLED
#endif // MODULE_SVG_ENABLED
#endif // THORVG_SVG_IN_OT_H