mirror of
https://github.com/godotengine/godot
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2b815df3c1
* All core types masks are now correctly marked as bitfields. * The enum hacks in MouseButtonMask and many other types are gone. This ensures that binders to other languages non C++ can actually implement type safe bitmasks. * Most bitmask operations replaced by functions in BitField<> * Key is still a problem because its enum and mask at the same time. While it kind of works in C++, this most likely can't be implemented safely in other languages and will have to be changed at some point. Mostly left as-is. * Documentation and API dump updated to reflect bitfields in core types. |
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.. | ||
core | ||
data | ||
python_build | ||
scene | ||
servers | ||
create_test.py | ||
SCsub | ||
test_macros.cpp | ||
test_macros.h | ||
test_main.cpp | ||
test_main.h | ||
test_tools.h | ||
test_utils.cpp | ||
test_utils.h | ||
test_validate_testing.h |