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Aaron Franke 29706651fe
Binary serialization for reals
Added new "encode_real" methods for handling real_t, and used them for vector types. Types are encoded based on compilation setting.

But for decoding, always check how it was encoded. This way, serialized data is cross-compatible with Godot compiled with singles and Godot compiled with doubles. At least, in theory.
2021-06-17 23:15:34 -04:00
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core Binary serialization for reals 2021-06-17 23:15:34 -04:00
doc Implement animation slice drawing in CanvasItem 2021-06-17 12:42:27 -03:00
drivers Add stereoscopic rendering through multiview 2021-06-13 22:52:20 +10:00
editor AnimationMultiTrackKeyEdit Allow editing easing if it's possible for all edited tracks 2021-06-17 23:28:04 +02:00
main Main: Fixup bogus fallback to project manager with more bolognese 2021-06-16 19:11:08 +02:00
misc Add LSApplicationCategoryType to the template and export dialog. 2021-06-14 14:28:34 +03:00
modules Merge pull request #49043 from theoway/missing_description_vs_search_window_fixed 2021-06-17 23:04:07 +02:00
platform UWP: Keep upstream names for capabilities preset settings to avoid mismatch 2021-06-17 12:59:17 +02:00
scene Re-add extents property to box shapes for compatibility 2021-06-17 17:10:52 -04:00
servers Implement animation slice drawing in CanvasItem 2021-06-17 12:42:27 -03:00
tests Validate that all virtual methods start with _ 2021-06-15 17:47:30 +02:00
thirdparty
.clang-format
.clang-tidy
.editorconfig
.gitattributes
.gitignore
.lgtm.yml
.mailmap
AUTHORS.md
CHANGELOG.md
CONTRIBUTING.md
COPYRIGHT.txt
DONORS.md Style fix in DONORS.md (trailing space) 2021-06-16 13:49:39 +02:00
glsl_builders.py
icon.png
icon.svg
icon_outlined.png
icon_outlined.svg
LICENSE.txt
logo.png
logo.svg
LOGO_LICENSE.md
logo_outlined.png
logo_outlined.svg
methods.py
platform_methods.py
README.md
SConstruct
version.py

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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