.. |
doc_classes
|
Rename Quat to Quaternion
|
2021-06-04 18:14:32 +01:00 |
config.py
|
doc: Sync classref with current source
|
2021-03-18 16:37:43 +01:00 |
editor_scene_exporter_gltf_plugin.cpp
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
editor_scene_exporter_gltf_plugin.h
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
editor_scene_importer_gltf.cpp
|
Improved 3D Scene Importer
|
2021-03-22 12:16:40 -03:00 |
editor_scene_importer_gltf.h
|
Style: Apply clang-tidy's modernize-use-nullptr
|
2021-04-05 14:05:07 +02:00 |
gltf_accessor.cpp
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
gltf_accessor.h
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
gltf_animation.cpp
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
gltf_animation.h
|
Rename Quat to Quaternion
|
2021-06-04 18:14:32 +01:00 |
gltf_buffer_view.cpp
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
gltf_buffer_view.h
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
gltf_camera.cpp
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
gltf_camera.h
|
Initialize class/struct variables with default values in modules/
|
2021-02-08 10:57:18 +01:00 |
gltf_document.cpp
|
Fix 8 bone weights in glTF2
|
2021-06-07 14:33:44 -07:00 |
gltf_document.h
|
Rename Quat to Quaternion
|
2021-06-04 18:14:32 +01:00 |
gltf_light.cpp
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
gltf_light.h
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
gltf_mesh.cpp
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
gltf_mesh.h
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
gltf_node.cpp
|
Rename Quat to Quaternion
|
2021-06-04 18:14:32 +01:00 |
gltf_node.h
|
Rename Quat to Quaternion
|
2021-06-04 18:14:32 +01:00 |
gltf_skeleton.cpp
|
doc: Sync classref with current source
|
2021-02-19 14:39:14 +01:00 |
gltf_skeleton.h
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
gltf_skin.cpp
|
Rename Transform to Transform3D in core
|
2021-06-03 07:30:01 -04:00 |
gltf_skin.h
|
Rename Transform to Transform3D in core
|
2021-06-03 07:30:01 -04:00 |
gltf_spec_gloss.cpp
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
gltf_spec_gloss.h
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
gltf_state.cpp
|
Merge pull request #45545 from abaire/relaxes_gltf_name_sanitization
|
2021-03-09 14:54:33 +01:00 |
gltf_state.h
|
Always have a name for gltf2 mesh, material and skins.
|
2021-03-24 00:30:22 -07:00 |
gltf_texture.cpp
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
gltf_texture.h
|
doc: Sync classref with current source
|
2021-03-18 16:37:43 +01:00 |
register_types.cpp
|
make EditorSceneImporterGLTF and GLTFMesh APIType::API_EDITOR
|
2021-01-08 12:01:53 +07:00 |
register_types.h
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
SCsub
|
|
|