godot/modules/raycast
Filipe Rinaldi 2841144096 Fix arm64 build when using Clang
The commit b5a8055b5c should target GCC builds only as
-flax-vector-conversions has different behaviour in Clang and is
currently making the build fail.

Signed-off-by: Filipe Rinaldi <filipe.rinaldi@gmail.com>
2022-12-26 20:39:27 +00:00
..
config.py Improve architecture support logic in Raycast module 2022-12-12 21:42:10 -06:00
godot_update_embree.py Update embree to 3.13.5 2022-11-25 13:09:04 +01:00
lightmap_raycaster_embree.cpp Style: Cleanup header guards for consistency 2022-09-26 13:51:17 +02:00
lightmap_raycaster_embree.h Style: Cleanup header guards for consistency 2022-09-26 13:51:17 +02:00
raycast_occlusion_cull.cpp Remove ThreadWorkPool, replace by WorkerThreadPool 2022-07-25 15:39:50 +02:00
raycast_occlusion_cull.h Remove ThreadWorkPool, replace by WorkerThreadPool 2022-07-25 15:39:50 +02:00
register_types.cpp Style: Cleanup header guards for consistency 2022-09-26 13:51:17 +02:00
register_types.h Style: Cleanup header guards for consistency 2022-09-26 13:51:17 +02:00
SCsub Fix arm64 build when using Clang 2022-12-26 20:39:27 +00:00
static_raycaster_embree.cpp Style: Cleanup header guards for consistency 2022-09-26 13:51:17 +02:00
static_raycaster_embree.h Style: Cleanup header guards for consistency 2022-09-26 13:51:17 +02:00