godot/servers/visual
2017-01-02 14:09:42 -03:00
..
default_mouse_cursor.xpm
rasterizer.cpp PBR more or less working, still working on bringing gizmos back 2016-10-27 11:50:26 -03:00
rasterizer.h WIP particle system 2017-01-01 22:16:52 -03:00
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
shader_language.cpp Huge amount of improvement in the material system. Materials should be 2016-11-20 22:49:53 -03:00
shader_language.h Huge amount of improvement in the material system. Materials should be 2016-11-20 22:49:53 -03:00
shader_types.cpp WIP particle system 2017-01-01 22:16:52 -03:00
shader_types.h -the new shader language seems to work 2016-10-07 11:31:18 -03:00
visual_server_canvas.cpp Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
visual_server_canvas.h Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
visual_server_global.cpp Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
visual_server_global.h Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
visual_server_light_baker.cpp work in progress global illumination 2016-12-20 00:21:07 -03:00
visual_server_light_baker.h work in progress global illumination 2016-12-20 00:21:07 -03:00
visual_server_raster.cpp work in progress global illumination 2016-12-20 00:21:07 -03:00
visual_server_raster.h WIP particle system 2017-01-01 22:16:52 -03:00
visual_server_scene.cpp fix stupid bug in light downscaling for GI Probe 2017-01-02 14:09:42 -03:00
visual_server_scene.h begin work on new particle system 2016-12-30 08:35:54 -03:00
visual_server_viewport.cpp WIP particle system 2017-01-01 22:16:52 -03:00
visual_server_viewport.h WIP particle system 2017-01-01 22:16:52 -03:00