mirror of
https://github.com/godotengine/godot
synced 2024-11-02 09:38:07 +00:00
37f1bb3298
Travis always has massive backlog of macOS builds, so we can't rely on them too much. The iphone build was mostly useful to spot tools=no or target=release_debug issues, so replacing it by an appropriate X11 build.
80 lines
1.9 KiB
YAML
80 lines
1.9 KiB
YAML
language: cpp
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dist: trusty
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sudo: false
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cache: ccache
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matrix:
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include:
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- env: STATIC_CHECKS=yes
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os: linux
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compiler: clang
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- env: GODOT_TARGET=x11 TOOLS=yes
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os: linux
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compiler: gcc
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- env: GODOT_TARGET=x11 TOOLS=no
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os: linux
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compiler: clang
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#- env: GODOT_TARGET=windows TOOLS=yes
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# os: linux
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# compiler: gcc
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- env: GODOT_TARGET=osx TOOLS=yes
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os: osx
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compiler: clang
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#- env: GODOT_TARGET=android TOOLS=no
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# os: osx
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# compiler: clang
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#- env: GODOT_TARGET=iphone TOOLS=no
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# os: osx
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# compiler: clang
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addons:
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apt:
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sources:
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- ubuntu-toolchain-r-test
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- llvm-toolchain-trusty-3.9
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packages:
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- build-essential
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- scons
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- pkg-config
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- libx11-dev
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- libxcursor-dev
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- libasound2-dev
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- libfreetype6-dev
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- libgl1-mesa-dev
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- libglu1-mesa-dev
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- libssl-dev
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- libxinerama-dev
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- libxrandr-dev
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# For cross-compiling to Windows.
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#- binutils-mingw-w64-i686
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#- binutils-mingw-w64-x86-64
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#- gcc-mingw-w64-i686
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#- gcc-mingw-w64-x86-64
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#- g++-mingw-w64-i686
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#- g++-mingw-w64-x86-64
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#- mingw-w64
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# For style checks.
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- clang-format-3.9
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before_script:
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- if [ "$TRAVIS_OS_NAME" = "osx" ]; then
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brew update; brew install scons ccache;
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export PATH="/usr/local/opt/ccache/libexec:$PATH";
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fi
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- if [ "$TRAVIS_OS_NAME" = "osx" ] && [ "$GODOT_TARGET" = "android" ]; then
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brew update; brew install -v android-sdk;
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brew install -v android-ndk | grep -v "inflating:" | grep -v "creating:";
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export ANDROID_HOME=/usr/local/opt/android-sdk; export ANDROID_NDK_ROOT=/usr/local/opt/android-ndk;
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fi
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script:
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- if [ "$STATIC_CHECKS" = "yes" ]; then
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sh ./misc/travis/clang-format.sh;
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else
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scons -j2 CC=$CC CXX=$CXX platform=$GODOT_TARGET TOOLS=$TOOLS verbose=yes progress=no;
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fi
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