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This applies our existing style guide, and adds a new rule to that style guide for modular components such as platform ports and modules: Includes from the platform port or module ("local" includes) should be listed first in their own block using relative paths, before Godot's "core" includes which use "absolute" (project folder relative) paths, and finally thirdparty includes. Includes in `#ifdef`s come after their relevant section, i.e. the overall structure is: - Local includes * Conditional local includes - Core includes * Conditional core includes - Thirdparty includes * Conditional thirdparty includes
102 lines
4.5 KiB
C++
102 lines
4.5 KiB
C++
/**************************************************************************/
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/* godot_webxr.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef GODOT_WEBXR_H
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#define GODOT_WEBXR_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <stddef.h>
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enum WebXRInputEvent {
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WEBXR_INPUT_EVENT_SELECTSTART,
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WEBXR_INPUT_EVENT_SELECTEND,
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WEBXR_INPUT_EVENT_SQUEEZESTART,
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WEBXR_INPUT_EVENT_SQUEEZEEND,
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};
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typedef void (*GodotWebXRSupportedCallback)(char *p_session_mode, int p_supported);
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typedef void (*GodotWebXRStartedCallback)(char *p_reference_space_type);
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typedef void (*GodotWebXREndedCallback)();
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typedef void (*GodotWebXRFailedCallback)(char *p_message);
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typedef void (*GodotWebXRInputEventCallback)(int p_event_type, int p_input_source_id);
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typedef void (*GodotWebXRSimpleEventCallback)(char *p_signal_name);
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extern int godot_webxr_is_supported();
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extern void godot_webxr_is_session_supported(const char *p_session_mode, GodotWebXRSupportedCallback p_callback);
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extern void godot_webxr_initialize(
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const char *p_session_mode,
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const char *p_required_features,
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const char *p_optional_features,
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const char *p_requested_reference_space_types,
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GodotWebXRStartedCallback p_on_session_started,
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GodotWebXREndedCallback p_on_session_ended,
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GodotWebXRFailedCallback p_on_session_failed,
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GodotWebXRInputEventCallback p_on_input_event,
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GodotWebXRSimpleEventCallback p_on_simple_event);
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extern void godot_webxr_uninitialize();
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extern int godot_webxr_get_view_count();
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extern bool godot_webxr_get_render_target_size(int *r_size);
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extern bool godot_webxr_get_transform_for_view(int p_view, float *r_transform);
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extern bool godot_webxr_get_projection_for_view(int p_view, float *r_transform);
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extern unsigned int godot_webxr_get_color_texture();
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extern unsigned int godot_webxr_get_depth_texture();
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extern unsigned int godot_webxr_get_velocity_texture();
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extern bool godot_webxr_update_input_source(
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int p_input_source_id,
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float *r_target_pose,
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int *r_target_ray_mode,
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int *r_touch_index,
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int *r_has_grip_pose,
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float *r_grip_pose,
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int *r_has_standard_mapping,
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int *r_button_count,
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float *r_buttons,
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int *r_axes_count,
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float *r_axes);
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extern char *godot_webxr_get_visibility_state();
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extern int godot_webxr_get_bounds_geometry(float **r_points);
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extern float godot_webxr_get_frame_rate();
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extern void godot_webxr_update_target_frame_rate(float p_frame_rate);
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extern int godot_webxr_get_supported_frame_rates(float **r_frame_rates);
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#ifdef __cplusplus
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}
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#endif
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#endif // GODOT_WEBXR_H
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