godot/main
Juan Linietsky 273a6eeb66 Redo how the remote filesystem works
Instead of reading files over the network, the new version uses a local file cache and only updates files when it changes.

The original remote filesystem was created 14 years ago, when ethernet was faster than hard drives or even flash. Also, mobile devices have a very small amount of storage.
Nowadays, this is no longer the case so the approach is changed to using a persistent cache in the target device.

Co-authored-by: m4gr3d
2023-05-08 11:57:54 +02:00
..
app_icon.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
main.cpp Redo how the remote filesystem works 2023-05-08 11:57:54 +02:00
main.h Fix thread IDs. 2023-04-24 15:13:58 +02:00
main_builders.py Tweak the editor splash screen color to better match the default theme 2021-03-17 22:57:35 +01:00
main_timer_sync.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
main_timer_sync.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
performance.cpp Fix 'Navigation Process' monitor initialization 2023-01-13 23:47:31 +01:00
performance.h Add NavigationServer Performance Monitor 2023-01-08 22:58:21 +01:00
SCsub Remove editor splash screen with sponsors logo 2021-11-30 12:47:25 +01:00
splash.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2019-10-12 23:23:33 +02:00