godot/modules/websocket
reduz 6631f66c2a Optimize StringName usage
* Added a new macro SNAME() that constructs and caches a local stringname.
* Subsequent usages use the cached version.
* Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time.
* Replaced all theme usages by this new macro.
* Replace all signal emission usages by this new macro.
* Replace all call_deferred usages by this new macro.

This is part of ongoing work to optimize GUI and the editor.
2021-07-18 21:20:02 -03:00
..
doc_classes Expose the resource name the client used to the websocket server 2021-07-17 07:48:18 +02:00
config.py
editor_debugger_server_websocket.cpp
editor_debugger_server_websocket.h Misc cleanup of header includes 2021-07-15 00:46:43 +02:00
emws_client.cpp
emws_client.h
emws_peer.cpp Expose the resource name the client used to the websocket server 2021-07-17 07:48:18 +02:00
emws_peer.h
emws_server.cpp
emws_server.h
library_godot_websocket.js
packet_buffer.h
register_types.cpp
register_types.h
remote_debugger_peer_websocket.cpp
remote_debugger_peer_websocket.h Misc cleanup of header includes 2021-07-15 00:46:43 +02:00
SCsub
websocket_client.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
websocket_client.h
websocket_macros.h
websocket_multiplayer_peer.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
websocket_multiplayer_peer.h
websocket_peer.cpp
websocket_peer.h
websocket_server.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
websocket_server.h Expose the resource name the client used to the websocket server 2021-07-17 07:48:18 +02:00
wsl_client.cpp
wsl_client.h
wsl_peer.cpp
wsl_peer.h
wsl_server.cpp Expose the resource name the client used to the websocket server 2021-07-17 07:48:18 +02:00
wsl_server.h Expose the resource name the client used to the websocket server 2021-07-17 07:48:18 +02:00