mirror of
https://github.com/godotengine/godot
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6631f66c2a
* Added a new macro SNAME() that constructs and caches a local stringname. * Subsequent usages use the cached version. * Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time. * Replaced all theme usages by this new macro. * Replace all signal emission usages by this new macro. * Replace all call_deferred usages by this new macro. This is part of ongoing work to optimize GUI and the editor. |
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.. | ||
doc_classes | ||
config.py | ||
editor_debugger_server_websocket.cpp | ||
editor_debugger_server_websocket.h | ||
emws_client.cpp | ||
emws_client.h | ||
emws_peer.cpp | ||
emws_peer.h | ||
emws_server.cpp | ||
emws_server.h | ||
library_godot_websocket.js | ||
packet_buffer.h | ||
register_types.cpp | ||
register_types.h | ||
remote_debugger_peer_websocket.cpp | ||
remote_debugger_peer_websocket.h | ||
SCsub | ||
websocket_client.cpp | ||
websocket_client.h | ||
websocket_macros.h | ||
websocket_multiplayer_peer.cpp | ||
websocket_multiplayer_peer.h | ||
websocket_peer.cpp | ||
websocket_peer.h | ||
websocket_server.cpp | ||
websocket_server.h | ||
wsl_client.cpp | ||
wsl_client.h | ||
wsl_peer.cpp | ||
wsl_peer.h | ||
wsl_server.cpp | ||
wsl_server.h |