godot/modules/mono/mono_gd/gd_mono_cache.h
Rémi Verschelde 25b2f1780a
Style: Harmonize header includes in modules
This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:

Includes from the platform port or module ("local" includes) should be listed
first in their own block using relative paths, before Godot's "core" includes
which use "absolute" (project folder relative) paths, and finally thirdparty
includes.

Includes in `#ifdef`s come after their relevant section, i.e. the overall
structure is:

- Local includes
  * Conditional local includes
- Core includes
  * Conditional core includes
- Thirdparty includes
  * Conditional thirdparty includes
2023-06-15 14:35:45 +02:00

154 lines
10 KiB
C++

/**************************************************************************/
/* gd_mono_cache.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GD_MONO_CACHE_H
#define GD_MONO_CACHE_H
#include "../csharp_script.h"
#include "../interop_types.h"
#include "../mono_gc_handle.h"
#include "core/object/object.h"
#include "core/string/string_name.h"
#include "core/string/ustring.h"
#include "core/variant/callable.h"
#include "core/variant/dictionary.h"
#include "core/variant/variant.h"
#include <stdint.h>
class CSharpScript;
namespace GDMonoCache {
#ifndef GD_CLR_STDCALL
#ifdef WIN32
#define GD_CLR_STDCALL __stdcall
#else
#define GD_CLR_STDCALL
#endif
#endif
struct godotsharp_property_info {
godot_string_name name; // Not owned
godot_string hint_string;
Variant::Type type;
PropertyHint hint;
PropertyUsageFlags usage;
bool exported;
};
struct godotsharp_property_def_val_pair {
godot_string_name name; // Not owned
godot_variant value;
};
struct ManagedCallbacks {
using Callback_ScriptManagerBridge_GetPropertyInfoList_Add = void(GD_CLR_STDCALL *)(CSharpScript *p_script, const String *, void *p_props, int32_t p_count);
using Callback_ScriptManagerBridge_GetPropertyDefaultValues_Add = void(GD_CLR_STDCALL *)(CSharpScript *p_script, void *p_def_vals, int32_t p_count);
using FuncSignalAwaiter_SignalCallback = void(GD_CLR_STDCALL *)(GCHandleIntPtr, const Variant **, int32_t, bool *);
using FuncDelegateUtils_InvokeWithVariantArgs = void(GD_CLR_STDCALL *)(GCHandleIntPtr, void *, const Variant **, int32_t, const Variant *);
using FuncDelegateUtils_DelegateEquals = bool(GD_CLR_STDCALL *)(GCHandleIntPtr, GCHandleIntPtr);
using FuncDelegateUtils_DelegateHash = int32_t(GD_CLR_STDCALL *)(GCHandleIntPtr);
using FuncDelegateUtils_TrySerializeDelegateWithGCHandle = bool(GD_CLR_STDCALL *)(GCHandleIntPtr, const Array *);
using FuncDelegateUtils_TryDeserializeDelegateWithGCHandle = bool(GD_CLR_STDCALL *)(const Array *, GCHandleIntPtr *);
using FuncScriptManagerBridge_FrameCallback = void(GD_CLR_STDCALL *)();
using FuncScriptManagerBridge_CreateManagedForGodotObjectBinding = GCHandleIntPtr(GD_CLR_STDCALL *)(const StringName *, Object *);
using FuncScriptManagerBridge_CreateManagedForGodotObjectScriptInstance = bool(GD_CLR_STDCALL *)(const CSharpScript *, Object *, const Variant **, int32_t);
using FuncScriptManagerBridge_GetScriptNativeName = void(GD_CLR_STDCALL *)(const CSharpScript *, StringName *);
using FuncScriptManagerBridge_SetGodotObjectPtr = void(GD_CLR_STDCALL *)(GCHandleIntPtr, Object *);
using FuncScriptManagerBridge_RaiseEventSignal = void(GD_CLR_STDCALL *)(GCHandleIntPtr, const StringName *, const Variant **, int32_t, bool *);
using FuncScriptManagerBridge_ScriptIsOrInherits = bool(GD_CLR_STDCALL *)(const CSharpScript *, const CSharpScript *);
using FuncScriptManagerBridge_AddScriptBridge = bool(GD_CLR_STDCALL *)(const CSharpScript *, const String *);
using FuncScriptManagerBridge_GetOrCreateScriptBridgeForPath = void(GD_CLR_STDCALL *)(const String *, Ref<CSharpScript> *);
using FuncScriptManagerBridge_RemoveScriptBridge = void(GD_CLR_STDCALL *)(const CSharpScript *);
using FuncScriptManagerBridge_TryReloadRegisteredScriptWithClass = bool(GD_CLR_STDCALL *)(const CSharpScript *);
using FuncScriptManagerBridge_UpdateScriptClassInfo = void(GD_CLR_STDCALL *)(const CSharpScript *, String *, bool *, bool *, String *, Array *, Dictionary *, Dictionary *, Ref<CSharpScript> *);
using FuncScriptManagerBridge_SwapGCHandleForType = bool(GD_CLR_STDCALL *)(GCHandleIntPtr, GCHandleIntPtr *, bool);
using FuncScriptManagerBridge_GetPropertyInfoList = void(GD_CLR_STDCALL *)(CSharpScript *, Callback_ScriptManagerBridge_GetPropertyInfoList_Add);
using FuncScriptManagerBridge_GetPropertyDefaultValues = void(GD_CLR_STDCALL *)(CSharpScript *, Callback_ScriptManagerBridge_GetPropertyDefaultValues_Add);
using FuncCSharpInstanceBridge_Call = bool(GD_CLR_STDCALL *)(GCHandleIntPtr, const StringName *, const Variant **, int32_t, Callable::CallError *, Variant *);
using FuncCSharpInstanceBridge_Set = bool(GD_CLR_STDCALL *)(GCHandleIntPtr, const StringName *, const Variant *);
using FuncCSharpInstanceBridge_Get = bool(GD_CLR_STDCALL *)(GCHandleIntPtr, const StringName *, Variant *);
using FuncCSharpInstanceBridge_CallDispose = void(GD_CLR_STDCALL *)(GCHandleIntPtr, bool);
using FuncCSharpInstanceBridge_CallToString = void(GD_CLR_STDCALL *)(GCHandleIntPtr, String *, bool *);
using FuncCSharpInstanceBridge_HasMethodUnknownParams = bool(GD_CLR_STDCALL *)(GCHandleIntPtr, const StringName *);
using FuncCSharpInstanceBridge_SerializeState = void(GD_CLR_STDCALL *)(GCHandleIntPtr, const Dictionary *, const Dictionary *);
using FuncCSharpInstanceBridge_DeserializeState = void(GD_CLR_STDCALL *)(GCHandleIntPtr, const Dictionary *, const Dictionary *);
using FuncGCHandleBridge_FreeGCHandle = void(GD_CLR_STDCALL *)(GCHandleIntPtr);
using FuncDebuggingUtils_GetCurrentStackInfo = void(GD_CLR_STDCALL *)(Vector<ScriptLanguage::StackInfo> *);
using FuncDisposablesTracker_OnGodotShuttingDown = void(GD_CLR_STDCALL *)();
using FuncGD_OnCoreApiAssemblyLoaded = void(GD_CLR_STDCALL *)(bool);
FuncSignalAwaiter_SignalCallback SignalAwaiter_SignalCallback;
FuncDelegateUtils_InvokeWithVariantArgs DelegateUtils_InvokeWithVariantArgs;
FuncDelegateUtils_DelegateEquals DelegateUtils_DelegateEquals;
FuncDelegateUtils_DelegateHash DelegateUtils_DelegateHash;
FuncDelegateUtils_TrySerializeDelegateWithGCHandle DelegateUtils_TrySerializeDelegateWithGCHandle;
FuncDelegateUtils_TryDeserializeDelegateWithGCHandle DelegateUtils_TryDeserializeDelegateWithGCHandle;
FuncScriptManagerBridge_FrameCallback ScriptManagerBridge_FrameCallback;
FuncScriptManagerBridge_CreateManagedForGodotObjectBinding ScriptManagerBridge_CreateManagedForGodotObjectBinding;
FuncScriptManagerBridge_CreateManagedForGodotObjectScriptInstance ScriptManagerBridge_CreateManagedForGodotObjectScriptInstance;
FuncScriptManagerBridge_GetScriptNativeName ScriptManagerBridge_GetScriptNativeName;
FuncScriptManagerBridge_SetGodotObjectPtr ScriptManagerBridge_SetGodotObjectPtr;
FuncScriptManagerBridge_RaiseEventSignal ScriptManagerBridge_RaiseEventSignal;
FuncScriptManagerBridge_ScriptIsOrInherits ScriptManagerBridge_ScriptIsOrInherits;
FuncScriptManagerBridge_AddScriptBridge ScriptManagerBridge_AddScriptBridge;
FuncScriptManagerBridge_GetOrCreateScriptBridgeForPath ScriptManagerBridge_GetOrCreateScriptBridgeForPath;
FuncScriptManagerBridge_RemoveScriptBridge ScriptManagerBridge_RemoveScriptBridge;
FuncScriptManagerBridge_TryReloadRegisteredScriptWithClass ScriptManagerBridge_TryReloadRegisteredScriptWithClass;
FuncScriptManagerBridge_UpdateScriptClassInfo ScriptManagerBridge_UpdateScriptClassInfo;
FuncScriptManagerBridge_SwapGCHandleForType ScriptManagerBridge_SwapGCHandleForType;
FuncScriptManagerBridge_GetPropertyInfoList ScriptManagerBridge_GetPropertyInfoList;
FuncScriptManagerBridge_GetPropertyDefaultValues ScriptManagerBridge_GetPropertyDefaultValues;
FuncCSharpInstanceBridge_Call CSharpInstanceBridge_Call;
FuncCSharpInstanceBridge_Set CSharpInstanceBridge_Set;
FuncCSharpInstanceBridge_Get CSharpInstanceBridge_Get;
FuncCSharpInstanceBridge_CallDispose CSharpInstanceBridge_CallDispose;
FuncCSharpInstanceBridge_CallToString CSharpInstanceBridge_CallToString;
FuncCSharpInstanceBridge_HasMethodUnknownParams CSharpInstanceBridge_HasMethodUnknownParams;
FuncCSharpInstanceBridge_SerializeState CSharpInstanceBridge_SerializeState;
FuncCSharpInstanceBridge_DeserializeState CSharpInstanceBridge_DeserializeState;
FuncGCHandleBridge_FreeGCHandle GCHandleBridge_FreeGCHandle;
FuncDebuggingUtils_GetCurrentStackInfo DebuggingUtils_GetCurrentStackInfo;
FuncDisposablesTracker_OnGodotShuttingDown DisposablesTracker_OnGodotShuttingDown;
FuncGD_OnCoreApiAssemblyLoaded GD_OnCoreApiAssemblyLoaded;
};
extern ManagedCallbacks managed_callbacks;
extern bool godot_api_cache_updated;
void update_godot_api_cache(const ManagedCallbacks &p_managed_callbacks);
} // namespace GDMonoCache
#endif // GD_MONO_CACHE_H