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Juan Linietsky 24fe0715b5 Promote CowData to 64 bits
Fixes a lot of bugs, please help me fill the list.
2024-01-19 17:41:10 +01:00
.github Merge pull request #83448 from Calinou/github-actions-identify-pr-builds 2024-01-05 12:03:07 +01:00
core Promote CowData to 64 bits 2024-01-19 17:41:10 +01:00
doc Merge pull request #85336 from DevPoodle/rduniform-descriptions 2024-01-09 17:56:44 +01:00
drivers Fix Dummy audio driver initialization issue on WASAPI output device initialization failure 2024-01-09 17:36:13 +01:00
editor Merge pull request #86727 from KoBeWi/shortcut_revolution 2024-01-09 15:31:00 +01:00
main
misc Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
modules Promote CowData to 64 bits 2024-01-19 17:41:10 +01:00
platform Merge pull request #86792 from m4gr3d/fix_android_dyn_library_logic_main 2024-01-09 18:46:39 +01:00
scene Merge pull request #86894 from jsjtxietian/merge-dafault-font 2024-01-09 11:29:52 +01:00
servers Promote CowData to 64 bits 2024-01-19 17:41:10 +01:00
tests Merge pull request #86874 from AThousandShips/no_3d_fix 2024-01-08 11:59:31 +01:00
thirdparty Merge pull request #86980 from BastiaanOlij/openxr_1_0_33 2024-01-09 11:29:59 +01:00
.clang-format
.clang-tidy
.editorconfig
.git-blame-ignore-revs
.gitattributes
.gitignore
.lgtm.yml
.mailmap
AUTHORS.md
CHANGELOG.md
CONTRIBUTING.md
COPYRIGHT.txt ThorVG: update from v0.11.6 to v0.12.0 2024-01-08 09:59:43 +01:00
DONORS.md
gles3_builders.py
glsl_builders.py
icon.png
icon.svg
icon_outlined.png
icon_outlined.svg
LICENSE.txt
logo.png
logo.svg
LOGO_LICENSE.txt
logo_outlined.png
logo_outlined.svg
methods.py
platform_methods.py
README.md
SConstruct
scu_builders.py Move 3D scene import classes to their own folder 2024-01-04 11:02:49 -06:00
version.py

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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