godot/platform/android/audio_driver_opensl.h
Emmanouil Papadeas c36460060e
Further refactoring to AudioDriver implementations after #69120.
- Rename all instances of `capture_start()` and `capture_end()` to their new
  names. Fixes #72892.
- More internal renames to match what was started in #69120.
- Use `override` consistently so that such refactoring bugs can be caught.
- Harmonize the order of definition of the overridden virtual methods in each
  audio driver.
- Harmonize prototype for `set_output_device` and `set_input_device`.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-02-09 11:02:00 +01:00

112 lines
3.9 KiB
C++

/**************************************************************************/
/* audio_driver_opensl.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
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/* "Software"), to deal in the Software without restriction, including */
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#ifndef AUDIO_DRIVER_OPENSL_H
#define AUDIO_DRIVER_OPENSL_H
#include "core/os/mutex.h"
#include "servers/audio_server.h"
#include <SLES/OpenSLES.h>
#include <SLES/OpenSLES_Android.h>
class AudioDriverOpenSL : public AudioDriver {
bool active = false;
Mutex mutex;
enum {
BUFFER_COUNT = 2
};
bool pause = false;
uint32_t buffer_size = 0;
int16_t *buffers[BUFFER_COUNT] = {};
int32_t *mixdown_buffer = nullptr;
int last_free = 0;
Vector<int16_t> rec_buffer;
SLPlayItf playItf;
SLRecordItf recordItf;
SLObjectItf sl;
SLEngineItf EngineItf;
SLObjectItf OutputMix;
SLObjectItf player;
SLObjectItf recorder;
SLAndroidSimpleBufferQueueItf bufferQueueItf;
SLAndroidSimpleBufferQueueItf recordBufferQueueItf;
SLDataSource audioSource;
SLDataFormat_PCM pcm;
SLDataSink audioSink;
SLDataLocator_OutputMix locator_outputmix;
static AudioDriverOpenSL *s_ad;
void _buffer_callback(
SLAndroidSimpleBufferQueueItf queueItf);
static void _buffer_callbacks(
SLAndroidSimpleBufferQueueItf queueItf,
void *pContext);
void _record_buffer_callback(
SLAndroidSimpleBufferQueueItf queueItf);
static void _record_buffer_callbacks(
SLAndroidSimpleBufferQueueItf queueItf,
void *pContext);
Error init_input_device();
public:
virtual const char *get_name() const override {
return "Android";
}
virtual Error init() override;
virtual void start() override;
virtual int get_mix_rate() const override;
virtual SpeakerMode get_speaker_mode() const override;
virtual void lock() override;
virtual void unlock() override;
virtual void finish() override;
virtual Error input_start() override;
virtual Error input_stop() override;
void set_pause(bool p_pause);
AudioDriverOpenSL();
};
#endif // AUDIO_DRIVER_OPENSL_H