godot/scene
Saggi Mizrahi 245ace6e2e Add the option to check if input was handled
When working with a viewport you should call Viewport.input() to pass
the input, but if the input was unhandled you might also want to call
Viewport.unhandled_input() so that objects in the sub-scene can handle
the event. This adds a way to check if the input was handled so that you
know whether you should call Viewport.unhandled_input() or not.

Signed-off-by: Saggi Mizrahi <saggi@mizrahi.cc>
2017-03-31 17:56:32 +03:00
..
2d Fix typos in source code using codespell 2017-03-24 21:45:31 +01:00
3d A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
animation A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
audio A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
gui Fix typos in source code using codespell 2017-03-24 21:45:31 +01:00
io Fix typos in source code using codespell 2017-03-24 21:45:31 +01:00
main Add the option to check if input was handled 2017-03-31 17:56:32 +03:00
resources Merge pull request #8130 from volzhs/cache-font-master 2017-03-24 22:52:36 +01:00
register_scene_types.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
register_scene_types.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
scene_string_names.cpp fixed ClassDB inconsistencies 2017-03-13 21:17:31 +01:00
scene_string_names.h fixed ClassDB inconsistencies 2017-03-13 21:17:31 +01:00
SCsub style: Various other PEP8 fixes in Python files 2016-11-01 00:35:16 +01:00