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https://github.com/godotengine/godot
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56 lines
1.2 KiB
Python
Vendored
56 lines
1.2 KiB
Python
Vendored
#!/usr/bin/env python
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Import('env')
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env.drivers_sources = []
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# OS drivers
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SConscript('unix/SCsub')
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SConscript('windows/SCsub')
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# Sounds drivers
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SConscript('alsa/SCsub')
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SConscript('coreaudio/SCsub')
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SConscript('pulseaudio/SCsub')
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if (env["platform"] == "windows"):
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SConscript("rtaudio/SCsub")
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SConscript("wasapi/SCsub")
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if env['xaudio2']:
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SConscript("xaudio2/SCsub")
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# Midi drivers
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SConscript('alsamidi/SCsub')
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SConscript('coremidi/SCsub')
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SConscript('winmidi/SCsub')
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# Graphics drivers
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if (env["platform"] != "server"):
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SConscript('gles3/SCsub')
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SConscript('gles2/SCsub')
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SConscript('gl_context/SCsub')
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else:
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SConscript('dummy/SCsub')
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# Core dependencies
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SConscript("png/SCsub")
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# Tools override
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# FIXME: Should likely be integrated in the tools/ codebase
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if env['tools']:
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SConscript("convex_decomp/SCsub")
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if env['vsproj']:
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import os
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path = os.getcwd()
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# Change directory so the path resolves correctly in the function call.
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os.chdir("..")
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env.AddToVSProject(env.drivers_sources)
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os.chdir(path)
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if env.split_drivers:
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env.split_lib("drivers")
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else:
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env.add_source_files(env.drivers_sources, "*.cpp")
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lib = env.add_library("drivers", env.drivers_sources)
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env.Prepend(LIBS=[lib])
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