mirror of
https://github.com/godotengine/godot
synced 2024-11-05 16:53:09 +00:00
579342810f
Implements exit codes into the engine so tests can return their statuses. Ideally we don't do this, and we use FIXUP logic to 'begin' and 'end' the engine execution for tests specifically. Since realistically we're initialising the engine here we don't want to do that, since String should not require an engine startup to test a single header. This lowers the complexity of running the unit tests and even for physics should be possible to implement such a fix.
385 lines
5.5 KiB
Text
385 lines
5.5 KiB
Text
# Godot auto generated files
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*.gen.*
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.import/
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doc/_build/
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# Javascript specific
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*.bc
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# CLion
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# Android specific
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platform/android/java/lib/.cxx/
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platform/android/java/libs/*
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platform/android/java/app/libs/*
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*.lo
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# Binutils tmp linker output of the form "stXXXXXX" where "X" is alphanumeric
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st[A-Za-z0-9][A-Za-z0-9][A-Za-z0-9][A-Za-z0-9][A-Za-z0-9][A-Za-z0-9]
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# Enable "build/" folder in the NuGet Packages folder since NuGet packages use it for MSBuild targets
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!packages/build/
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*.build.csdef
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# Windows Store app package directory
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AppPackages/
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# Others
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*.Cache
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~$*
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*~
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# =========================
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# =========================
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godot.creator.*
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projects/
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# Visual Studio 2017 and Visual Studio Code workspace folder
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# Scons construction environment dump
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*index-sort-f.html
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*index.html
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MachineIndependent/
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godot.info
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amber.png
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emerald.png
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glass.png
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ruby.png
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snow.png
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updown.png
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gcov.css
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