godot/modules/gdscript/editor/gdscript_translation_parser_plugin.h

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C++

/**************************************************************************/
/* gdscript_translation_parser_plugin.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GDSCRIPT_TRANSLATION_PARSER_PLUGIN_H
#define GDSCRIPT_TRANSLATION_PARSER_PLUGIN_H
#include "../gdscript_parser.h"
#include "core/templates/hash_set.h"
#include "editor/editor_translation_parser.h"
class GDScriptEditorTranslationParserPlugin : public EditorTranslationParserPlugin {
GDCLASS(GDScriptEditorTranslationParserPlugin, EditorTranslationParserPlugin);
Vector<String> *ids = nullptr;
Vector<Vector<String>> *ids_ctx_plural = nullptr;
// List of patterns used for extracting translation strings.
StringName tr_func = "tr";
StringName trn_func = "tr_n";
HashSet<StringName> assignment_patterns;
HashSet<StringName> first_arg_patterns;
HashSet<StringName> second_arg_patterns;
// FileDialog patterns.
StringName fd_add_filter = "add_filter";
StringName fd_set_filter = "set_filters";
StringName fd_filters = "filters";
static bool _is_constant_string(const GDScriptParser::ExpressionNode *p_expression);
void _traverse_class(const GDScriptParser::ClassNode *p_class);
void _traverse_function(const GDScriptParser::FunctionNode *p_func);
void _traverse_block(const GDScriptParser::SuiteNode *p_suite);
void _read_variable(const GDScriptParser::VariableNode *p_var);
void _assess_expression(const GDScriptParser::ExpressionNode *p_expression);
void _assess_assignment(const GDScriptParser::AssignmentNode *p_assignment);
void _extract_from_call(const GDScriptParser::CallNode *p_call);
void _extract_fd_constant_strings(const GDScriptParser::ExpressionNode *p_expression);
public:
virtual Error parse_file(const String &p_path, Vector<String> *r_ids, Vector<Vector<String>> *r_ids_ctx_plural) override;
virtual void get_recognized_extensions(List<String> *r_extensions) const override;
GDScriptEditorTranslationParserPlugin();
};
#endif // GDSCRIPT_TRANSLATION_PARSER_PLUGIN_H