godot/core
2017-09-23 23:46:47 -04:00
..
bind Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
helper
io Enable building against system zstd. 2017-09-23 23:46:47 -04:00
math Merge pull request #11409 from MarufSarker/PR-core-math-is_nan 2017-09-20 14:29:01 +02:00
os Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
allocators.h
array.cpp Fixed a bunch of typos, including an error code. 2017-09-21 23:58:29 -04:00
array.h
class_db.cpp
class_db.h
color.cpp Merge pull request #11208 from kitsune/hex-color-shortcuts 2017-09-19 23:33:25 +02:00
color.h
color_names.inc
command_queue_mt.cpp
command_queue_mt.h
compressed_translation.cpp
compressed_translation.h
core_string_names.cpp Massive optimization to Variant::set_named/get_named. Should give a nice boost to GDScript. 2017-09-23 21:05:35 -03:00
core_string_names.h Massive optimization to Variant::set_named/get_named. Should give a nice boost to GDScript. 2017-09-23 21:05:35 -03:00
dictionary.cpp
dictionary.h
dvector.cpp
dvector.h
engine.cpp
engine.h
error_list.h Fixed a bunch of typos, including an error code. 2017-09-21 23:58:29 -04:00
error_macros.cpp
error_macros.h Implement Linux-style likely()/unlikely() macros 2017-09-21 18:28:28 +02:00
func_ref.cpp
func_ref.h
global_constants.cpp Fixed a bunch of typos, including an error code. 2017-09-21 23:58:29 -04:00
global_constants.h
hash_map.h added OAHashMap type 2017-09-19 16:48:53 +02:00
hashfuncs.h added OAHashMap type 2017-09-19 16:48:53 +02:00
image.cpp Fixed a bunch of typos, including an error code. 2017-09-21 23:58:29 -04:00
image.h
input_map.cpp
input_map.h
int_types.h
list.h
make_binders.py
map.h
message_queue.cpp
message_queue.h
method_bind.cpp
method_bind.h
method_ptrcall.h
node_path.cpp
node_path.h
oa_hash_map.h added OAHashMap type 2017-09-19 16:48:53 +02:00
object.cpp Fixed a bunch of typos, including an error code. 2017-09-21 23:58:29 -04:00
object.h Fixed a bunch of typos, including an error code. 2017-09-21 23:58:29 -04:00
ordered_hash_map.h
packed_data_container.cpp
packed_data_container.h
pair.h
path_remap.cpp
path_remap.h
pool_allocator.cpp
pool_allocator.h
print_string.cpp
print_string.h
project_settings.cpp Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
project_settings.h
ref_ptr.cpp
ref_ptr.h
reference.cpp
reference.h
register_core_types.cpp
register_core_types.h
resource.cpp
resource.h
rid.cpp
rid.h
ring_buffer.h
safe_refcount.cpp
safe_refcount.h
script_debugger_local.cpp
script_debugger_local.h
script_debugger_remote.cpp
script_debugger_remote.h
script_language.cpp
script_language.h
SCsub Enable building against system zstd. 2017-09-23 23:46:47 -04:00
self_list.h
set.h
simple_type.h
sort.h
string_buffer.cpp
string_buffer.h
string_builder.cpp
string_builder.h
string_db.cpp
string_db.h
translation.cpp
translation.h
type_info.h
typedefs.h Implement Linux-style likely()/unlikely() macros 2017-09-21 18:28:28 +02:00
ucaps.h
undo_redo.cpp
undo_redo.h
ustring.cpp Fixed a bunch of typos, including an error code. 2017-09-21 23:58:29 -04:00
ustring.h
variant.cpp Implement Linux-style likely()/unlikely() macros 2017-09-21 18:28:28 +02:00
variant.h Allow booleanization of all types 2017-09-19 18:55:31 +02:00
variant_call.cpp Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
variant_construct_string.cpp
variant_op.cpp Massive optimization to Variant::set_named/get_named. Should give a nice boost to GDScript. 2017-09-23 21:05:35 -03:00
variant_parser.cpp
variant_parser.h
vector.h
version.h
vmap.h
vset.h