mirror of
https://github.com/godotengine/godot
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45 lines
1.3 KiB
XML
45 lines
1.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Shortcut" inherits="Resource" version="4.0">
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<brief_description>
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A shortcut for binding input.
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</brief_description>
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<description>
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A shortcut for binding input.
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Shortcuts are commonly used for interacting with a [Control] element from a [InputEvent].
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_as_text" qualifiers="const">
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<return type="String">
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</return>
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<description>
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Returns the shortcut's [InputEvent] as a [String].
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</description>
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</method>
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<method name="is_shortcut" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="event" type="InputEvent">
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</argument>
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<description>
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Returns [code]true[/code] if the shortcut's [InputEvent] equals [code]event[/code].
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</description>
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</method>
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<method name="is_valid" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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If [code]true[/code], this shortcut is valid.
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</description>
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</method>
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</methods>
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<members>
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<member name="shortcut" type="InputEvent" setter="set_shortcut" getter="get_shortcut">
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The shortcut's [InputEvent].
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Generally the [InputEvent] is a keyboard key, though it can be any [InputEvent].
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</member>
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</members>
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<constants>
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</constants>
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</class>
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