godot/servers/audio/audio_filter_sw.h
Rémi Verschelde c273ddc3ee Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init
Didn't commit all the changes where it wants to initialize a struct
with `{}`. Should be reviewed in a separate PR.

Option `IgnoreArrays` enabled for now to be conservative, can be
disabled to see if it proposes more useful changes.

Also fixed manually a handful of other missing initializations / moved
some from constructors.
2022-05-02 16:28:25 +02:00

127 lines
4.2 KiB
C++

/*************************************************************************/
/* audio_filter_sw.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef AUDIO_FILTER_SW_H
#define AUDIO_FILTER_SW_H
#include "core/math/math_funcs.h"
class AudioFilterSW {
public:
struct Coeffs {
float a1 = 0.0f;
float a2 = 0.0f;
float b0 = 0.0f;
float b1 = 0.0f;
float b2 = 0.0f;
};
enum Mode {
BANDPASS,
HIGHPASS,
LOWPASS,
NOTCH,
PEAK,
BANDLIMIT,
LOWSHELF,
HIGHSHELF
};
class Processor { // Simple filter processor.
AudioFilterSW *filter = nullptr;
Coeffs coeffs;
// History.
float ha1 = 0.0f;
float ha2 = 0.0f;
float hb1 = 0.0f;
float hb2 = 0.0f;
Coeffs incr_coeffs;
public:
void set_filter(AudioFilterSW *p_filter, bool p_clear_history = true);
void process(float *p_samples, int p_amount, int p_stride = 1, bool p_interpolate = false);
void update_coeffs(int p_interp_buffer_len = 0);
_ALWAYS_INLINE_ void process_one(float &p_sample);
_ALWAYS_INLINE_ void process_one_interp(float &p_sample);
Processor();
};
private:
float cutoff = 5000.0f;
float resonance = 0.5f;
float gain = 1.0f;
float sampling_rate = 44100.0f;
int stages = 1;
Mode mode = LOWPASS;
public:
float get_response(float p_freq, Coeffs *p_coeffs);
void set_mode(Mode p_mode);
void set_cutoff(float p_cutoff);
void set_resonance(float p_resonance);
void set_gain(float p_gain);
void set_sampling_rate(float p_srate);
void set_stages(int p_stages); //adjust for multiple stages
void prepare_coefficients(Coeffs *p_coeffs);
AudioFilterSW() {}
};
/* inline methods */
void AudioFilterSW::Processor::process_one(float &p_sample) {
float pre = p_sample;
p_sample = (p_sample * coeffs.b0 + hb1 * coeffs.b1 + hb2 * coeffs.b2 + ha1 * coeffs.a1 + ha2 * coeffs.a2);
ha2 = ha1;
hb2 = hb1;
hb1 = pre;
ha1 = p_sample;
}
void AudioFilterSW::Processor::process_one_interp(float &p_sample) {
float pre = p_sample;
p_sample = (p_sample * coeffs.b0 + hb1 * coeffs.b1 + hb2 * coeffs.b2 + ha1 * coeffs.a1 + ha2 * coeffs.a2);
ha2 = ha1;
hb2 = hb1;
hb1 = pre;
ha1 = p_sample;
coeffs.b0 += incr_coeffs.b0;
coeffs.b1 += incr_coeffs.b1;
coeffs.b2 += incr_coeffs.b2;
coeffs.a1 += incr_coeffs.a1;
coeffs.a2 += incr_coeffs.a2;
}
#endif // AUDIO_FILTER_SW_H